M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.IFaceGeneratorHandler Interface Reference

Inherited by TaleWorlds.MountAndBlade.GauntletUI.BodyGenerator.BodyGeneratorView.

Public Member Functions

void ChangeToBodyCamera ()
 
void ChangeToEyeCamera ()
 
void ChangeToNoseCamera ()
 
void ChangeToMouthCamera ()
 
void ChangeToFaceCamera ()
 
void ChangeToHairCamera ()
 
void RefreshCharacterEntity ()
 
void MakeVoice (int voiceIndex, float pitch)
 
void SetFacialAnimation (string faceAnimation, bool loop)
 
void Done ()
 
void Cancel ()
 
void UndressCharacterEntity ()
 
void DressCharacterEntity ()
 
void DefaultFace ()
 

Member Function Documentation

◆ ChangeToBodyCamera()

void TaleWorlds.MountAndBlade.IFaceGeneratorHandler.ChangeToBodyCamera ( )

◆ ChangeToEyeCamera()

void TaleWorlds.MountAndBlade.IFaceGeneratorHandler.ChangeToEyeCamera ( )

◆ ChangeToNoseCamera()

void TaleWorlds.MountAndBlade.IFaceGeneratorHandler.ChangeToNoseCamera ( )

◆ ChangeToMouthCamera()

void TaleWorlds.MountAndBlade.IFaceGeneratorHandler.ChangeToMouthCamera ( )

◆ ChangeToFaceCamera()

void TaleWorlds.MountAndBlade.IFaceGeneratorHandler.ChangeToFaceCamera ( )

◆ ChangeToHairCamera()

void TaleWorlds.MountAndBlade.IFaceGeneratorHandler.ChangeToHairCamera ( )

◆ RefreshCharacterEntity()

void TaleWorlds.MountAndBlade.IFaceGeneratorHandler.RefreshCharacterEntity ( )

◆ MakeVoice()

void TaleWorlds.MountAndBlade.IFaceGeneratorHandler.MakeVoice ( int  voiceIndex,
float  pitch 
)

◆ SetFacialAnimation()

void TaleWorlds.MountAndBlade.IFaceGeneratorHandler.SetFacialAnimation ( string  faceAnimation,
bool  loop 
)

◆ Done()

void TaleWorlds.MountAndBlade.IFaceGeneratorHandler.Done ( )

◆ Cancel()

void TaleWorlds.MountAndBlade.IFaceGeneratorHandler.Cancel ( )

◆ UndressCharacterEntity()

void TaleWorlds.MountAndBlade.IFaceGeneratorHandler.UndressCharacterEntity ( )

◆ DressCharacterEntity()

void TaleWorlds.MountAndBlade.IFaceGeneratorHandler.DressCharacterEntity ( )

◆ DefaultFace()

void TaleWorlds.MountAndBlade.IFaceGeneratorHandler.DefaultFace ( )