M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.IGameNetworkHandler Interface Reference

Inherited by TaleWorlds.MountAndBlade.GameNetworkHandler.

Public Member Functions

void OnNewPlayerConnect (PlayerConnectionInfo playerConnectionInfo, NetworkCommunicator networkPeer)
 
void OnInitialize ()
 
void OnPlayerConnectedToServer (NetworkCommunicator peer)
 
void OnPlayerDisconnectedFromServer (NetworkCommunicator peer)
 
void OnDisconnectedFromServer ()
 
void OnStartMultiplayer ()
 
void OnStartReplay ()
 
void OnEndMultiplayer ()
 
void OnEndReplay ()
 
void OnHandleConsoleCommand (string command)
 

Member Function Documentation

◆ OnNewPlayerConnect()

void TaleWorlds.MountAndBlade.IGameNetworkHandler.OnNewPlayerConnect ( PlayerConnectionInfo  playerConnectionInfo,
NetworkCommunicator  networkPeer 
)

◆ OnInitialize()

void TaleWorlds.MountAndBlade.IGameNetworkHandler.OnInitialize ( )

◆ OnPlayerConnectedToServer()

void TaleWorlds.MountAndBlade.IGameNetworkHandler.OnPlayerConnectedToServer ( NetworkCommunicator  peer)

◆ OnPlayerDisconnectedFromServer()

void TaleWorlds.MountAndBlade.IGameNetworkHandler.OnPlayerDisconnectedFromServer ( NetworkCommunicator  peer)

◆ OnDisconnectedFromServer()

void TaleWorlds.MountAndBlade.IGameNetworkHandler.OnDisconnectedFromServer ( )

◆ OnStartMultiplayer()

void TaleWorlds.MountAndBlade.IGameNetworkHandler.OnStartMultiplayer ( )

◆ OnStartReplay()

void TaleWorlds.MountAndBlade.IGameNetworkHandler.OnStartReplay ( )

◆ OnEndMultiplayer()

void TaleWorlds.MountAndBlade.IGameNetworkHandler.OnEndMultiplayer ( )

◆ OnEndReplay()

void TaleWorlds.MountAndBlade.IGameNetworkHandler.OnEndReplay ( )

◆ OnHandleConsoleCommand()

void TaleWorlds.MountAndBlade.IGameNetworkHandler.OnHandleConsoleCommand ( string  command)