M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.IMissionSystemHandler Interface Reference

Inherited by TaleWorlds.MountAndBlade.View.Screens.MissionScreen.

Public Member Functions

void OnMissionAfterStarting (Mission mission)
 
void OnMissionLoadingFinished (Mission mission)
 
void BeforeMissionTick (Mission mission, float realDt)
 
void AfterMissionTick (Mission mission, float realDt)
 
void UpdateCamera (Mission mission, float realDt)
 
bool RenderIsReady ()
 
IEnumerable< MissionBehaviorOnAddBehaviors (IEnumerable< MissionBehavior > behaviors, Mission mission, string missionName, bool addDefaultMissionBehaviors)
 

Member Function Documentation

◆ OnMissionAfterStarting()

void TaleWorlds.MountAndBlade.IMissionSystemHandler.OnMissionAfterStarting ( Mission  mission)

◆ OnMissionLoadingFinished()

void TaleWorlds.MountAndBlade.IMissionSystemHandler.OnMissionLoadingFinished ( Mission  mission)

◆ BeforeMissionTick()

void TaleWorlds.MountAndBlade.IMissionSystemHandler.BeforeMissionTick ( Mission  mission,
float  realDt 
)

◆ AfterMissionTick()

void TaleWorlds.MountAndBlade.IMissionSystemHandler.AfterMissionTick ( Mission  mission,
float  realDt 
)

◆ UpdateCamera()

void TaleWorlds.MountAndBlade.IMissionSystemHandler.UpdateCamera ( Mission  mission,
float  realDt 
)

◆ RenderIsReady()

bool TaleWorlds.MountAndBlade.IMissionSystemHandler.RenderIsReady ( )

◆ OnAddBehaviors()

IEnumerable< MissionBehavior > TaleWorlds.MountAndBlade.IMissionSystemHandler.OnAddBehaviors ( IEnumerable< MissionBehavior behaviors,
Mission  mission,
string  missionName,
bool  addDefaultMissionBehaviors 
)