M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic Interface Reference

Public Member Functions

int TransferFromEquipmentSlotToChest (int draggedEquipmentIndex)
 
bool TransferFromChestToEquipmentSlot (int draggedChestNo, int droppedEquipmentIndex, out int oldEquipmentNewChestIndex)
 
bool TransferFromEquipmentSlotToEquipmentSlot (int draggedEquipmentIndex, int droppedEquipmentIndex)
 
void SetNextCharacter ()
 
void SetPreviousCharacter ()
 
void OnEditSelectedCharacter (BodyProperties bodyProperties, bool isFemale)
 
int FindProperEquipmentSlotIndex (string itemType)
 

Properties

int CharacterCount [get]
 
int CurrentCharacterIndex [get]
 
bool SingleCharacterMode [get]
 

Member Function Documentation

◆ TransferFromEquipmentSlotToChest()

int TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.TransferFromEquipmentSlotToChest ( int  draggedEquipmentIndex)

◆ TransferFromChestToEquipmentSlot()

bool TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.TransferFromChestToEquipmentSlot ( int  draggedChestNo,
int  droppedEquipmentIndex,
out int  oldEquipmentNewChestIndex 
)

◆ TransferFromEquipmentSlotToEquipmentSlot()

bool TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.TransferFromEquipmentSlotToEquipmentSlot ( int  draggedEquipmentIndex,
int  droppedEquipmentIndex 
)

◆ SetNextCharacter()

void TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.SetNextCharacter ( )

◆ SetPreviousCharacter()

void TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.SetPreviousCharacter ( )

◆ OnEditSelectedCharacter()

void TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.OnEditSelectedCharacter ( BodyProperties  bodyProperties,
bool  isFemale 
)

◆ FindProperEquipmentSlotIndex()

int TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.FindProperEquipmentSlotIndex ( string  itemType)

Property Documentation

◆ CharacterCount

int TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.CharacterCount
get

◆ CurrentCharacterIndex

int TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.CurrentCharacterIndex
get

◆ SingleCharacterMode

bool TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.SingleCharacterMode
get