M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Public Member Functions | |
int | TransferFromEquipmentSlotToChest (int draggedEquipmentIndex) |
bool | TransferFromChestToEquipmentSlot (int draggedChestNo, int droppedEquipmentIndex, out int oldEquipmentNewChestIndex) |
bool | TransferFromEquipmentSlotToEquipmentSlot (int draggedEquipmentIndex, int droppedEquipmentIndex) |
void | SetNextCharacter () |
void | SetPreviousCharacter () |
void | OnEditSelectedCharacter (BodyProperties bodyProperties, bool isFemale) |
int | FindProperEquipmentSlotIndex (string itemType) |
Properties | |
int | CharacterCount [get] |
int | CurrentCharacterIndex [get] |
bool | SingleCharacterMode [get] |
int TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.TransferFromEquipmentSlotToChest | ( | int | draggedEquipmentIndex | ) |
bool TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.TransferFromChestToEquipmentSlot | ( | int | draggedChestNo, |
int | droppedEquipmentIndex, | ||
out int | oldEquipmentNewChestIndex | ||
) |
bool TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.TransferFromEquipmentSlotToEquipmentSlot | ( | int | draggedEquipmentIndex, |
int | droppedEquipmentIndex | ||
) |
void TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.SetNextCharacter | ( | ) |
void TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.SetPreviousCharacter | ( | ) |
void TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.OnEditSelectedCharacter | ( | BodyProperties | bodyProperties, |
bool | isFemale | ||
) |
int TaleWorlds.MountAndBlade.IMultiplayerInventoryLogic.FindProperEquipmentSlotIndex | ( | string | itemType | ) |
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