M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.IPrimarySiegeWeapon Interface Reference

Inherited by TaleWorlds.MountAndBlade.BatteringRam, TaleWorlds.MountAndBlade.SiegeLadder, and TaleWorlds.MountAndBlade.SiegeTower.

Public Member Functions

bool HasCompletedAction ()
 
bool GetNavmeshFaceIds (out List< int > navmeshFaceIds)
 

Properties

float SiegeWeaponPriority [get]
 
int OverTheWallNavMeshID [get]
 
bool HoldLadders [get]
 
bool SendLadders [get]
 
MissionObject TargetCastlePosition [get]
 
FormationAI.BehaviorSide WeaponSide [get]
 

Member Function Documentation

◆ HasCompletedAction()

bool TaleWorlds.MountAndBlade.IPrimarySiegeWeapon.HasCompletedAction ( )

◆ GetNavmeshFaceIds()

bool TaleWorlds.MountAndBlade.IPrimarySiegeWeapon.GetNavmeshFaceIds ( out List< int >  navmeshFaceIds)

Property Documentation

◆ SiegeWeaponPriority

float TaleWorlds.MountAndBlade.IPrimarySiegeWeapon.SiegeWeaponPriority
get

◆ OverTheWallNavMeshID

int TaleWorlds.MountAndBlade.IPrimarySiegeWeapon.OverTheWallNavMeshID
get

◆ HoldLadders

bool TaleWorlds.MountAndBlade.IPrimarySiegeWeapon.HoldLadders
get

◆ SendLadders

bool TaleWorlds.MountAndBlade.IPrimarySiegeWeapon.SendLadders
get

◆ TargetCastlePosition

MissionObject TaleWorlds.MountAndBlade.IPrimarySiegeWeapon.TargetCastlePosition
get

◆ WeaponSide