M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.SkinGenerationParams Struct Reference

Public Member Functions

 SkinGenerationParams (int skinMeshesVisibilityMask, Equipment.UnderwearTypes underwearType, int bodyMeshType, int hairCoverType, int beardCoverType, int bodyDeformType, bool prepareImmediately, float faceDirtAmount, int gender, int race, bool useTranslucency, bool useTesselation)
 

Static Public Member Functions

static SkinGenerationParams Create ()
 

Public Attributes

int _skinMeshesVisibilityMask
 
Equipment.UnderwearTypes _underwearType
 
int _bodyMeshType
 
int _hairCoverType
 
int _beardCoverType
 
int _bodyDeformType
 
bool _prepareImmediately
 
bool _useTranslucency
 
bool _useTesselation
 
float _faceDirtAmount
 
int _gender
 
int _race
 

Constructor & Destructor Documentation

◆ SkinGenerationParams()

TaleWorlds.MountAndBlade.SkinGenerationParams.SkinGenerationParams ( int  skinMeshesVisibilityMask,
Equipment.UnderwearTypes  underwearType,
int  bodyMeshType,
int  hairCoverType,
int  beardCoverType,
int  bodyDeformType,
bool  prepareImmediately,
float  faceDirtAmount,
int  gender,
int  race,
bool  useTranslucency,
bool  useTesselation 
)

Member Function Documentation

◆ Create()

static SkinGenerationParams TaleWorlds.MountAndBlade.SkinGenerationParams.Create ( )
static

Member Data Documentation

◆ _skinMeshesVisibilityMask

int TaleWorlds.MountAndBlade.SkinGenerationParams._skinMeshesVisibilityMask

◆ _underwearType

Equipment.UnderwearTypes TaleWorlds.MountAndBlade.SkinGenerationParams._underwearType

◆ _bodyMeshType

int TaleWorlds.MountAndBlade.SkinGenerationParams._bodyMeshType

◆ _hairCoverType

int TaleWorlds.MountAndBlade.SkinGenerationParams._hairCoverType

◆ _beardCoverType

int TaleWorlds.MountAndBlade.SkinGenerationParams._beardCoverType

◆ _bodyDeformType

int TaleWorlds.MountAndBlade.SkinGenerationParams._bodyDeformType

◆ _prepareImmediately

bool TaleWorlds.MountAndBlade.SkinGenerationParams._prepareImmediately

◆ _useTranslucency

bool TaleWorlds.MountAndBlade.SkinGenerationParams._useTranslucency

◆ _useTesselation

bool TaleWorlds.MountAndBlade.SkinGenerationParams._useTesselation

◆ _faceDirtAmount

float TaleWorlds.MountAndBlade.SkinGenerationParams._faceDirtAmount

◆ _gender

int TaleWorlds.MountAndBlade.SkinGenerationParams._gender

◆ _race

int TaleWorlds.MountAndBlade.SkinGenerationParams._race