M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.CampaignSystem.CampaignBehaviorBase.
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class | Number |
Static Public Member Functions | |
static void | conversation_player_marriage_list_options_on_consequence () |
static bool | player_ask_to_join_players_party_on_condition () |
static void | player_ask_to_join_players_party_on_consequence () |
static bool | conversation_player_ask_to_claim_land_answer_on_condition () |
static void | conversation_talk_lord_defeat_to_lord_release_on_consequence () |
Static Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase | |
static T | GetCampaignBehavior< T > () |
Protected Member Functions | |
void | AddDialogs (CampaignGameStarter starter) |
Additional Inherited Members | |
Public Attributes inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase | |
readonly string | StringId |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.GetConversationHeroPoliticalPhilosophy | ( | out TextObject | philosophyString | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.GetConversationHeroPoliticalPhilosophy_2 | ( | out TextObject | philosophyString_2 | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.GetConversationHeroPoliticalPhilosophy_3 | ( | out TextObject | philosophyString_3 | ) |
TextObject SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.GetLiegeTitle | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.UsesLordConversations | ( | Hero | hero | ) |
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Implements TaleWorlds.CampaignSystem.CampaignBehaviorBase.
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Implements TaleWorlds.CampaignSystem.CampaignBehaviorBase.
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bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_marriage_select_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_marriage_on_consequence | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_marriage_on_refusal_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_children_marriage_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_children_marriage_list_options_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_children_marriage_select_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_children_marriage_on_consequence | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_children_marriage_on_refusal_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_wanderer_generic_introduction_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_answers_war_question_about_faction_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_answers_the_war_question_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_talk_ask_about_war_2_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_talk_ask_about_war_2_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_active_mission_response_cont_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_mission_in_progress_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_active_mission_response_failed_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_active_mission_response_failed_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_is_threated_neutral_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_can_attack_hero_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.barter_peace_offer_reject_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.barter_offer_reject_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.barter_offer_accept_peace_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.barter_offer_accept_let_go_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.barter_offer_accept_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_is_leaving_faction_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_is_offering_mercenary_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_is_offering_mercenary_on_clickable_condition | ( | out TextObject | hintText | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_is_offering_vassalage_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_is_offering_vassalage_on_clickable_condition | ( | out TextObject | hintText | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_is_offering_vassalage_while_at_mercenary_service_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_is_asking_service_while_in_faction_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_is_offering_vassalage_to_lord_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.lord_ask_enter_service_vassalage_talking_with_king_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_ask_recruit_mercenary_response_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_want_to_fire_mercenary_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_want_to_hire_mercenary_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_want_to_fire_mercenary_there_is_debt_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_want_to_fire_mercenary_no_debt_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_want_to_fire_mercenary_with_paying_debt_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_mercenary_response_on_condition_reject | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_mercenary_response_on_condition_reject_because_of_financial_reasons | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_mercenary_response_not_leader_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_mercenary_response_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_want_to_join_faction_as_mercenary_or_vassal_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_want_to_end_service_as_mercenary_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_want_to_end_service_as_mercenary_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_ask_to_claim_land_on_condition | ( | ) |
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bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_ask_to_claim_land_answer_ok_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_ask_to_claim_land_answer_on_consequence | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_mercenary_player_accepts_lord_answer_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_makes_faction_order | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_wants_to_do_operation_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_set_player_salutation | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_plans_never_mind_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_ask_lords_to_follow_him_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_ask_lords_to_follow_him_already_at_army_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_ask_lords_to_create_army_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_ask_lords_to_follow_him_already_at_army_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_how_many_days_to_escort_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_how_many_days_to_escort_on_consqeuence | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_ask_lords_to_follow_him_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_want_to_leave_faction_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_has_question_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_is_trying_to_recruit_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_hero_main_options_quests | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_hero_main_options_discussions | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_talk_politics_during_siege_parley_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_is_asking_pardon_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_is_asking_peace_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_is_leaving_neutral_or_friendly_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_is_leaving_enemy_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_is_leaving_enemy_prisoner_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_cheat_other_lords_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_dont_attack_we_surrender_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_cheat_faction_enmities_on_condition | ( | ) |
TextObject SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.GetReasonForEnmity | ( | Hero | lord1, |
Hero | lord2, | ||
Hero | talkTroop | ||
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bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_cheat_reputation_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_leave_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_leave_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_capture_defeated_lord_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_liberate_known_hero_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_liberate_unmet_hero_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_reprisoner_hero_decision_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_liberates_prisoner_on_consequence | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_fails_to_release_prisoner_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_ally_thanks_meet_after_helping_in_battle_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_ally_thanks_after_helping_in_battle_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_talk_lord_defeat_to_lord_capture_on_consequence | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_talk_lord_defeat_to_lord_capture_and_kill_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_talk_lord_release_noncombatant_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_talk_lord_release_combatant_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_ask_ruling_philosophy_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_has_long_ruling_philosophy_on_condition | ( | ) |
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void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_talk_lord_freed_to_lord_capture_on_consequence | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_talk_lord_freed_to_lord_release_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_request_mission_ask_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_mercenary_service_verify_accept_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_mercenary_elaborate_castle_answer_faction_owner_to_women_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_mercenary_elaborate_castle_answer_to_women_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_mercenary_elaborate_castle_answer_faction_owner_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_mercenary_elaborate_banner_answer_faction_owner_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_mission_destroy_bandit_lair_start_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_convince_options_bribe_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_convince_options_friendship_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_convince_bribe_verify_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_convince_bribe_player_accept_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_convince_friendship_verify_go_on_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_convince_friendship_verify_go_on_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_convince_friendship_lord_response_no_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_convince_friendship_lord_response_angry_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_generic_mission_accept_on_consequence | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_generic_mission_reject_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_tell_mission_no_quest_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_threats_lord_verify_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_threats_lord_verify_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_attack_verify_cancel_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_tell_objective_reconsider_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_tell_objective_besiege_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_tell_objective_defence_village_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_tell_objective_defence_town_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_tell_objective_patrolling_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_tell_objective_waiting_for_siege_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_tell_objective_waiting_for_defence_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_tell_objective_raiding_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_tell_objective_waiting_for_raid_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_tell_objective_gathering_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_tell_gathering_player_joined_on_consequence | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_ask_pardon_answer_bad_relation_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_ask_pardon_answer_low_right_to_rule_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_ask_pardon_answer_no_advantage_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_ask_pardon_answer_not_accepted_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_ask_pardon_answer_accepted_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_answers_the_location_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_give_oath_1_player_answer_1_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_set_oath_phrases_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_vassalage_offer_player_is_already_vassal_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_vassalage_offer_player_has_low_relation_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_mercenary_service_offer_rejected_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_mercenary_service_offer_accepted_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_vassalage_offer_accepted_on_condition | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_liege_states_obligations_to_vassal_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_is_accepted_as_a_vassal_on_consequence | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_leave_faction_accepted_on_consequence | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_player_leave_faction_accepted_on_leave | ( | ) |
bool SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_talk_ask_location_2_on_condition | ( | ) |
void SandBox.CampaignBehaviors.LordConversationsCampaignBehavior.conversation_lord_talk_ask_location_2_on_consequence | ( | ) |