_affirmativeAction | SandBox.View.CharacterCreation.CharacterCreationStageViewBase | protected |
_affirmativeActionText | SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView | protected |
_cameraPosition | SandBox.View.CharacterCreation.CharacterCreationStageViewBase | protected |
_getCurrentStageIndexAction | SandBox.View.CharacterCreation.CharacterCreationStageViewBase | protected |
_getFurthestIndexAction | SandBox.View.CharacterCreation.CharacterCreationStageViewBase | protected |
_getTotalStageCountAction | SandBox.View.CharacterCreation.CharacterCreationStageViewBase | protected |
_goToIndexAction | SandBox.View.CharacterCreation.CharacterCreationStageViewBase | protected |
_negativeAction | SandBox.View.CharacterCreation.CharacterCreationStageViewBase | protected |
_negativeActionText | SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView | protected |
_refreshAction | SandBox.View.CharacterCreation.CharacterCreationStageViewBase | protected |
CharacterCreationOptionsStageView(TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation characterCreation, ControlCharacterCreationStage affirmativeAction, TextObject affirmativeActionText, ControlCharacterCreationStage negativeAction, TextObject negativeActionText, ControlCharacterCreationStage refreshAction, ControlCharacterCreationStageReturnInt getCurrentStageIndexAction, ControlCharacterCreationStageReturnInt getTotalStageCountAction, ControlCharacterCreationStageReturnInt getFurthestIndexAction, ControlCharacterCreationStageWithInt goToIndexAction) | SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView | |
CharacterCreationStageViewBase(ControlCharacterCreationStage affirmativeAction, ControlCharacterCreationStage negativeAction, ControlCharacterCreationStage refreshAction, ControlCharacterCreationStageReturnInt getCurrentStageIndexAction, ControlCharacterCreationStageReturnInt getTotalStageCountAction, ControlCharacterCreationStageReturnInt getFurthestIndexAction, ControlCharacterCreationStageWithInt goToIndexAction) | SandBox.View.CharacterCreation.CharacterCreationStageViewBase | protected |
CharacterLayer | SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView | |
GetEscapeMenuItems(CharacterCreationStageViewBase view) | SandBox.View.CharacterCreation.CharacterCreationStageViewBase | |
GetLayers() | SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView | virtual |
GetVirtualStageCount() | SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView | virtual |
GoToIndex(int index) | SandBox.View.CharacterCreation.CharacterCreationStageViewBase | virtual |
HandleEscapeMenu(CharacterCreationStageViewBase view, ScreenLayer screenLayer) | SandBox.View.CharacterCreation.CharacterCreationStageViewBase | |
LoadEscapeMenuMovie() | SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView | virtual |
NextStage() | SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView | virtual |
OnFinalize() | SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView | protectedvirtual |
OnRefresh() | SandBox.View.CharacterCreation.CharacterCreationStageViewBase | protectedvirtual |
PreviousStage() | SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView | virtual |
ReleaseEscapeMenuMovie() | SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView | virtual |
SetGenericScene(Scene scene) | SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView | virtual |
Tick(float dt) | SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView | virtual |