Inherits SandBox.View.CharacterCreation.CharacterCreationStageViewBase.
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| CharacterCreationOptionsStageView (TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation characterCreation, ControlCharacterCreationStage affirmativeAction, TextObject affirmativeActionText, ControlCharacterCreationStage negativeAction, TextObject negativeActionText, ControlCharacterCreationStage refreshAction, ControlCharacterCreationStageReturnInt getCurrentStageIndexAction, ControlCharacterCreationStageReturnInt getTotalStageCountAction, ControlCharacterCreationStageReturnInt getFurthestIndexAction, ControlCharacterCreationStageWithInt goToIndexAction) |
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override void | SetGenericScene (Scene scene) |
| Sets the generic scene used in some of the creation stages.
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override void | Tick (float dt) |
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override IEnumerable< ScreenLayer > | GetLayers () |
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override int | GetVirtualStageCount () |
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override void | NextStage () |
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override void | PreviousStage () |
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override void | LoadEscapeMenuMovie () |
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override void | ReleaseEscapeMenuMovie () |
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Public Member Functions inherited from SandBox.View.CharacterCreation.CharacterCreationStageViewBase |
virtual void | SetGenericScene (Scene scene) |
| Sets the generic scene used in some of the creation stages.
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abstract IEnumerable< ScreenLayer > | GetLayers () |
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abstract void | NextStage () |
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abstract void | PreviousStage () |
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virtual void | Tick (float dt) |
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abstract int | GetVirtualStageCount () |
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virtual void | GoToIndex (int index) |
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abstract void | LoadEscapeMenuMovie () |
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abstract void | ReleaseEscapeMenuMovie () |
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void | HandleEscapeMenu (CharacterCreationStageViewBase view, ScreenLayer screenLayer) |
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List< EscapeMenuItemVM > | GetEscapeMenuItems (CharacterCreationStageViewBase view) |
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void | OnStageFinalize () |
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override void | OnFinalize () |
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Protected Member Functions inherited from SandBox.View.CharacterCreation.CharacterCreationStageViewBase |
| CharacterCreationStageViewBase (ControlCharacterCreationStage affirmativeAction, ControlCharacterCreationStage negativeAction, ControlCharacterCreationStage refreshAction, ControlCharacterCreationStageReturnInt getCurrentStageIndexAction, ControlCharacterCreationStageReturnInt getTotalStageCountAction, ControlCharacterCreationStageReturnInt getFurthestIndexAction, ControlCharacterCreationStageWithInt goToIndexAction) |
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virtual void | OnRefresh () |
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virtual void | OnFinalize () |
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◆ CharacterCreationOptionsStageView()
SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView.CharacterCreationOptionsStageView |
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TaleWorlds::CampaignSystem::CharacterCreationContent::CharacterCreation |
characterCreation, |
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ControlCharacterCreationStage |
affirmativeAction, |
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TextObject |
affirmativeActionText, |
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ControlCharacterCreationStage |
negativeAction, |
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TextObject |
negativeActionText, |
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ControlCharacterCreationStage |
refreshAction, |
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ControlCharacterCreationStageReturnInt |
getCurrentStageIndexAction, |
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ControlCharacterCreationStageReturnInt |
getTotalStageCountAction, |
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ControlCharacterCreationStageReturnInt |
getFurthestIndexAction, |
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ControlCharacterCreationStageWithInt |
goToIndexAction |
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◆ SetGenericScene()
override void SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView.SetGenericScene |
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Scene |
scene | ) |
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virtual |
◆ Tick()
override void SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView.Tick |
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float |
dt | ) |
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virtual |
◆ OnFinalize()
override void SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView.OnFinalize |
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◆ GetLayers()
override IEnumerable< ScreenLayer > SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView.GetLayers |
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◆ GetVirtualStageCount()
override int SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView.GetVirtualStageCount |
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◆ NextStage()
override void SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView.NextStage |
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◆ PreviousStage()
override void SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView.PreviousStage |
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◆ LoadEscapeMenuMovie()
override void SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView.LoadEscapeMenuMovie |
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◆ ReleaseEscapeMenuMovie()
override void SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView.ReleaseEscapeMenuMovie |
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◆ _affirmativeActionText
readonly TextObject SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView._affirmativeActionText |
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protected |
◆ _negativeActionText
readonly TextObject SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView._negativeActionText |
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protected |
◆ CharacterLayer
SceneLayer SandBox.GauntletUI.CharacterCreation.CharacterCreationOptionsStageView.CharacterLayer |
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get |