M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
void | ChangeFaceGenChars (List< FaceGenChar > newChars) |
void | SetFaceGenMount (FaceGenMount newMount) |
void | ClearFaceGenMounts () |
void | ClearFaceGenChars () |
void | ClearFaceGenPrefab () |
void | ChangeCharactersEquipment (List< Equipment > equipmentList) |
void | ClearCharactersEquipment () |
void | ChangeCharacterPrefab (string id, sbyte boneUsage) |
void | ChangeCharsAnimation (List< string > actionList) |
void | ChangeMountsAnimation (string action) |
CharacterCreation () | |
void | AddNewMenu (CharacterCreationMenu menu) |
CharacterCreationMenu | GetCurrentMenu (int index) |
IEnumerable< CharacterCreationOption > | GetCurrentMenuOptions (int index) |
void | ResetMenuOptions () |
void | OnInit (int stage) |
TextObject | GetCurrentMenuText (int stage) |
TextObject | GetCurrentMenuTitle (int stage) |
void | RunConsequence (CharacterCreationOption option, int stage, bool fromInit) |
IEnumerable< int > | GetSelectedOptions (int stage) |
void | ApplyFinalEffects () |
Public Attributes | |
readonly List< CharacterCreationMenu > | CharacterCreationMenus |
Properties | |
bool | IsPlayerAlone [get, set] |
bool | HasSecondaryCharacter [get, set] |
string | PrefabId [get] |
sbyte | PrefabBoneUsage [get] |
MBReadOnlyList< FaceGenChar > | FaceGenChars [get] |
FaceGenMount | FaceGenMount [get] |
bool | CharsEquipmentNeedsRefresh [get] |
bool | CharsNeedsRefresh [get, set] |
bool | MountsNeedsRefresh [get, set] |
string | Name [get, set] |
int | CharacterCreationMenuCount [get] |
TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.CharacterCreation | ( | ) |
void TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.ChangeFaceGenChars | ( | List< FaceGenChar > | newChars | ) |
void TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.SetFaceGenMount | ( | FaceGenMount | newMount | ) |
void TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.ClearFaceGenMounts | ( | ) |
void TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.ClearFaceGenChars | ( | ) |
void TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.ClearFaceGenPrefab | ( | ) |
void TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.ChangeCharactersEquipment | ( | List< Equipment > | equipmentList | ) |
void TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.ClearCharactersEquipment | ( | ) |
void TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.ChangeCharacterPrefab | ( | string | id, |
sbyte | boneUsage | ||
) |
void TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.ChangeCharsAnimation | ( | List< string > | actionList | ) |
void TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.ChangeMountsAnimation | ( | string | action | ) |
void TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.AddNewMenu | ( | CharacterCreationMenu | menu | ) |
CharacterCreationMenu TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.GetCurrentMenu | ( | int | index | ) |
IEnumerable< CharacterCreationOption > TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.GetCurrentMenuOptions | ( | int | index | ) |
void TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.ResetMenuOptions | ( | ) |
void TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.OnInit | ( | int | stage | ) |
TextObject TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.GetCurrentMenuText | ( | int | stage | ) |
TextObject TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.GetCurrentMenuTitle | ( | int | stage | ) |
void TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.RunConsequence | ( | CharacterCreationOption | option, |
int | stage, | ||
bool | fromInit | ||
) |
IEnumerable< int > TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.GetSelectedOptions | ( | int | stage | ) |
void TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.ApplyFinalEffects | ( | ) |
readonly List<CharacterCreationMenu> TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation.CharacterCreationMenus |
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