M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.Objects.Cinematics.SkeletonAnimatedCamera Class Reference

Inherits TaleWorlds.Engine.ScriptComponentBehavior.

Public Attributes

string SkeletonName = "human_skeleton"
 
int BoneIndex = 0
 
Vec3 AttachmentOffset = new Vec3(0, 0, 0)
 
string AnimationName = ""
 
SimpleButton Restart
 

Protected Member Functions

override void OnInit ()
 This callback method is called when the object is constructed.
 
override void OnEditorInit ()
 
override void OnTick (float dt)
 
override void OnEditorTick (float dt)
 
override void OnEditorVariableChanged (string variableName)
 Called when an object's field has changed from the editor.
 
- Protected Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void InvalidateWeakPointersIfValid ()
 
 ScriptComponentBehavior ()
 
virtual void OnRemoved (int removeReason)
 

Additional Inherited Members

- Public Types inherited from TaleWorlds.Engine.ScriptComponentBehavior
enum  TickRequirement : uint {
  None = 0x00000000 ,
  TickOccasionally = 0x00000001 ,
  Tick = 0x00000002 ,
  TickParallel = 0x00000004 ,
  TickParallel2 = 0x00000008
}
 
- Public Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void SetScriptComponentToTick (TickRequirement value)
 
void SetScriptComponentToTickMT (TickRequirement value)
 
virtual TickRequirement GetTickRequirement ()
 
- Properties inherited from TaleWorlds.Engine.ScriptComponentBehavior
GameEntity GameEntity [get]
 
ManagedScriptComponent ScriptComponent [get]
 
ManagedScriptHolder ManagedScriptHolder [get]
 
Scene Scene [get]
 

Member Function Documentation

◆ OnInit()

override void SandBox.Objects.Cinematics.SkeletonAnimatedCamera.OnInit ( )
protectedvirtual

◆ OnEditorInit()

override void SandBox.Objects.Cinematics.SkeletonAnimatedCamera.OnEditorInit ( )
protectedvirtual

◆ OnTick()

override void SandBox.Objects.Cinematics.SkeletonAnimatedCamera.OnTick ( float  dt)
protectedvirtual

◆ OnEditorTick()

override void SandBox.Objects.Cinematics.SkeletonAnimatedCamera.OnEditorTick ( float  dt)
protectedvirtual

◆ OnEditorVariableChanged()

override void SandBox.Objects.Cinematics.SkeletonAnimatedCamera.OnEditorVariableChanged ( string  variableName)
protectedvirtual
Parameters
variableNameName of the field which has just changed.

Reimplemented from TaleWorlds.Engine.ScriptComponentBehavior.

Member Data Documentation

◆ SkeletonName

string SandBox.Objects.Cinematics.SkeletonAnimatedCamera.SkeletonName = "human_skeleton"

◆ BoneIndex

int SandBox.Objects.Cinematics.SkeletonAnimatedCamera.BoneIndex = 0

◆ AttachmentOffset

Vec3 SandBox.Objects.Cinematics.SkeletonAnimatedCamera.AttachmentOffset = new Vec3(0, 0, 0)

◆ AnimationName

string SandBox.Objects.Cinematics.SkeletonAnimatedCamera.AnimationName = ""

◆ Restart

SimpleButton SandBox.Objects.Cinematics.SkeletonAnimatedCamera.Restart