M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.Engine.ScriptComponentBehavior.
Public Attributes | |
string | SkeletonName = "human_skeleton" |
int | BoneIndex = 0 |
Vec3 | AttachmentOffset = new Vec3(0, 0, 0) |
string | AnimationName = "" |
SimpleButton | Restart |
Protected Member Functions | |
override void | OnInit () |
This callback method is called when the object is constructed. | |
override void | OnEditorInit () |
override void | OnTick (float dt) |
override void | OnEditorTick (float dt) |
override void | OnEditorVariableChanged (string variableName) |
Called when an object's field has changed from the editor. | |
Protected Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior | |
void | InvalidateWeakPointersIfValid () |
ScriptComponentBehavior () | |
virtual void | OnRemoved (int removeReason) |
Additional Inherited Members | |
Public Types inherited from TaleWorlds.Engine.ScriptComponentBehavior | |
enum | TickRequirement : uint { None = 0x00000000 , TickOccasionally = 0x00000001 , Tick = 0x00000002 , TickParallel = 0x00000004 , TickParallel2 = 0x00000008 } |
Public Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior | |
void | SetScriptComponentToTick (TickRequirement value) |
void | SetScriptComponentToTickMT (TickRequirement value) |
virtual TickRequirement | GetTickRequirement () |
Properties inherited from TaleWorlds.Engine.ScriptComponentBehavior | |
GameEntity | GameEntity [get] |
ManagedScriptComponent | ScriptComponent [get] |
ManagedScriptHolder | ManagedScriptHolder [get] |
Scene | Scene [get] |
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protectedvirtual |
Reimplemented from TaleWorlds.Engine.ScriptComponentBehavior.
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protectedvirtual |
Reimplemented from TaleWorlds.Engine.ScriptComponentBehavior.
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protectedvirtual |
Reimplemented from TaleWorlds.Engine.ScriptComponentBehavior.
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protectedvirtual |
Reimplemented from TaleWorlds.Engine.ScriptComponentBehavior.
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protectedvirtual |
variableName | Name of the field which has just changed. |
Reimplemented from TaleWorlds.Engine.ScriptComponentBehavior.
string SandBox.Objects.Cinematics.SkeletonAnimatedCamera.SkeletonName = "human_skeleton" |
int SandBox.Objects.Cinematics.SkeletonAnimatedCamera.BoneIndex = 0 |
string SandBox.Objects.Cinematics.SkeletonAnimatedCamera.AnimationName = "" |
SimpleButton SandBox.Objects.Cinematics.SkeletonAnimatedCamera.Restart |