M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.Engine.ScriptComponentBehavior.
Public Attributes | |
SimpleButton | ReloadXML |
SimpleButton | SaveXML |
SimpleButton | SnapToTerrain |
SimpleButton | CheckNavMesh |
bool | renderSettlementName = false |
float | translateScale = 1.0f |
Protected Member Functions | |
override void | OnEditorVariableChanged (string variableName) |
Called when an object's field has changed from the editor. | |
override void | OnEditorTick (float dt) |
override bool | IsOnlyVisual () |
Protected Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior | |
void | InvalidateWeakPointersIfValid () |
ScriptComponentBehavior () | |
virtual void | OnRemoved (int removeReason) |
Additional Inherited Members | |
Public Types inherited from TaleWorlds.Engine.ScriptComponentBehavior | |
enum | TickRequirement : uint { None = 0x00000000 , TickOccasionally = 0x00000001 , Tick = 0x00000002 , TickParallel = 0x00000004 , TickParallel2 = 0x00000008 } |
Public Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior | |
void | SetScriptComponentToTick (TickRequirement value) |
void | SetScriptComponentToTickMT (TickRequirement value) |
virtual TickRequirement | GetTickRequirement () |
Properties inherited from TaleWorlds.Engine.ScriptComponentBehavior | |
GameEntity | GameEntity [get] |
ManagedScriptComponent | ScriptComponent [get] |
ManagedScriptHolder | ManagedScriptHolder [get] |
Scene | Scene [get] |
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protectedvirtual |
variableName | Name of the field which has just changed. |
Reimplemented from TaleWorlds.Engine.ScriptComponentBehavior.
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protectedvirtual |
Reimplemented from TaleWorlds.Engine.ScriptComponentBehavior.
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protectedvirtual |
Reimplemented from TaleWorlds.Engine.ScriptComponentBehavior.
SimpleButton SandBox.SettlementVisualizer.ReloadXML |
SimpleButton SandBox.SettlementVisualizer.SaveXML |
SimpleButton SandBox.SettlementVisualizer.SnapToTerrain |
SimpleButton SandBox.SettlementVisualizer.CheckNavMesh |
bool SandBox.SettlementVisualizer.renderSettlementName = false |
float SandBox.SettlementVisualizer.translateScale = 1.0f |