M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Types | |
enum | SceneType { Center , Tavern , VillageCenter , Arena , LordsHall , Castle , Dungeon , EmptyShop , All , NotDetermined } |
Public Member Functions | |
SpawnPointUnits (string sp_name, SceneType place, int minCount, int maxCount) | |
SpawnPointUnits (string sp_name, SceneType place, string type, int minCount, int maxCount) | |
Public Attributes | |
int | CurrentCount |
int | SpawnedAgentCount |
Properties | |
string | SpName [get] |
SceneType | Place [get] |
int | MinCount [get] |
int | MaxCount [get] |
string | Type [get] |
SandBox.View.Missions.SandBox.SpawnPointUnits.SpawnPointUnits | ( | string | sp_name, |
SceneType | place, | ||
int | minCount, | ||
int | maxCount | ||
) |
SandBox.View.Missions.SandBox.SpawnPointUnits.SpawnPointUnits | ( | string | sp_name, |
SceneType | place, | ||
string | type, | ||
int | minCount, | ||
int | maxCount | ||
) |
int SandBox.View.Missions.SandBox.SpawnPointUnits.CurrentCount |
int SandBox.View.Missions.SandBox.SpawnPointUnits.SpawnedAgentCount |
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get |
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get |
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get |
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get |
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get |