M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.View.Missions.SandBox.SpawnPointUnits Class Reference

Public Types

enum  SceneType {
  Center ,
  Tavern ,
  VillageCenter ,
  Arena ,
  LordsHall ,
  Castle ,
  Dungeon ,
  EmptyShop ,
  All ,
  NotDetermined
}
 

Public Member Functions

 SpawnPointUnits (string sp_name, SceneType place, int minCount, int maxCount)
 
 SpawnPointUnits (string sp_name, SceneType place, string type, int minCount, int maxCount)
 

Public Attributes

int CurrentCount
 
int SpawnedAgentCount
 

Properties

string SpName [get]
 
SceneType Place [get]
 
int MinCount [get]
 
int MaxCount [get]
 
string Type [get]
 

Member Enumeration Documentation

◆ SceneType

Enumerator
Center 
Tavern 
VillageCenter 
Arena 
LordsHall 
Castle 
Dungeon 
EmptyShop 
All 
NotDetermined 

Constructor & Destructor Documentation

◆ SpawnPointUnits() [1/2]

SandBox.View.Missions.SandBox.SpawnPointUnits.SpawnPointUnits ( string  sp_name,
SceneType  place,
int  minCount,
int  maxCount 
)

◆ SpawnPointUnits() [2/2]

SandBox.View.Missions.SandBox.SpawnPointUnits.SpawnPointUnits ( string  sp_name,
SceneType  place,
string  type,
int  minCount,
int  maxCount 
)

Member Data Documentation

◆ CurrentCount

int SandBox.View.Missions.SandBox.SpawnPointUnits.CurrentCount

◆ SpawnedAgentCount

int SandBox.View.Missions.SandBox.SpawnPointUnits.SpawnedAgentCount

Property Documentation

◆ SpName

string SandBox.View.Missions.SandBox.SpawnPointUnits.SpName
get

◆ Place

SceneType SandBox.View.Missions.SandBox.SpawnPointUnits.Place
get

◆ MinCount

int SandBox.View.Missions.SandBox.SpawnPointUnits.MinCount
get

◆ MaxCount

int SandBox.View.Missions.SandBox.SpawnPointUnits.MaxCount
get

◆ Type

string SandBox.View.Missions.SandBox.SpawnPointUnits.Type
get