M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
MainStoryLine () | |
void | OnSessionLaunched () |
void | SetTutorialScores (Dictionary< string, float > scores) |
Dictionary< string, float > | GetTutorialScores () |
void | SetStoryLineSide (MainStoryLineSide side) |
void | SetMentorSettlements (Settlement imperialMentorSettlement, Settlement antiImperialMentorSettlement) |
void | CompleteTutorialPhase (bool isSkipped) |
void | CompleteFirstPhase () |
void | CompleteSecondPhase () |
Public Attributes | |
MainStoryLineSide | MainStoryLineSide |
Settlement | ImperialMentorSettlement |
Settlement | AntiImperialMentorSettlement |
bool | FamilyRescued |
List< Hideout > | BusyHideouts |
Static Public Attributes | |
const int | MainStoryLineDialogOptionPriority = 150 |
const string | DragonBannerItemStringId = "dragon_banner" |
const string | DragonBannerPart1ItemStringId = "dragon_banner_center" |
const string | DragonBannerPart2ItemStringId = "dragon_banner_dragonhead" |
const string | DragonBannerPart3ItemStringId = "dragon_banner_handle" |
Properties | |
bool | IsPlayerInteractionRestricted [get] |
bool | IsOnImperialQuestLine [get] |
bool | IsOnAntiImperialQuestLine [get] |
TutorialPhase | TutorialPhase [get] |
FirstPhase | FirstPhase [get] |
SecondPhase | SecondPhase [get] |
ThirdPhase | ThirdPhase [get] |
Kingdom | PlayerSupportedKingdom [get] |
bool | IsCompleted [get] |
ItemObject | DragonBanner [get] |
bool | IsFirstPhaseCompleted [get] |
bool | IsSecondPhaseCompleted [get] |
StoryMode.MainStoryLine.MainStoryLine | ( | ) |
void StoryMode.MainStoryLine.OnSessionLaunched | ( | ) |
void StoryMode.MainStoryLine.SetTutorialScores | ( | Dictionary< string, float > | scores | ) |
Dictionary< string, float > StoryMode.MainStoryLine.GetTutorialScores | ( | ) |
void StoryMode.MainStoryLine.SetStoryLineSide | ( | MainStoryLineSide | side | ) |
void StoryMode.MainStoryLine.SetMentorSettlements | ( | Settlement | imperialMentorSettlement, |
Settlement | antiImperialMentorSettlement | ||
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void StoryMode.MainStoryLine.CompleteTutorialPhase | ( | bool | isSkipped | ) |
void StoryMode.MainStoryLine.CompleteFirstPhase | ( | ) |
void StoryMode.MainStoryLine.CompleteSecondPhase | ( | ) |
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MainStoryLineSide StoryMode.MainStoryLine.MainStoryLineSide |
Settlement StoryMode.MainStoryLine.ImperialMentorSettlement |
Settlement StoryMode.MainStoryLine.AntiImperialMentorSettlement |
bool StoryMode.MainStoryLine.FamilyRescued |
List<Hideout> StoryMode.MainStoryLine.BusyHideouts |
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