M&B: Bannerlord 1.1.0
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StoryMode.Missions.TrainingFieldMissionController.TutorialObjective Class Reference

Public Member Functions

 TutorialObjective (string id, bool isFinished=false, bool isActive=false)
 
void SetTextVariableOfName (string tag, int variable)
 
string GetNameString ()
 
bool SetActive (bool isActive)
 
bool FinishTask ()
 
void FinishSubTask (string subTaskName, float score)
 
bool SetAllSubTasksInactive ()
 
void AddSubTask (TutorialObjective newSubTask)
 
void RestoreScoreFromSave (float score)
 

Properties

string Id [get]
 
bool IsFinished [get]
 
bool IsActive [get]
 
List< TutorialObjectiveSubTasks [get]
 
float Score [get]
 

Constructor & Destructor Documentation

◆ TutorialObjective()

StoryMode.Missions.TrainingFieldMissionController.TutorialObjective.TutorialObjective ( string  id,
bool  isFinished = false,
bool  isActive = false 
)

Member Function Documentation

◆ SetTextVariableOfName()

void StoryMode.Missions.TrainingFieldMissionController.TutorialObjective.SetTextVariableOfName ( string  tag,
int  variable 
)

◆ GetNameString()

string StoryMode.Missions.TrainingFieldMissionController.TutorialObjective.GetNameString ( )

◆ SetActive()

bool StoryMode.Missions.TrainingFieldMissionController.TutorialObjective.SetActive ( bool  isActive)

◆ FinishTask()

bool StoryMode.Missions.TrainingFieldMissionController.TutorialObjective.FinishTask ( )

◆ FinishSubTask()

void StoryMode.Missions.TrainingFieldMissionController.TutorialObjective.FinishSubTask ( string  subTaskName,
float  score 
)

◆ SetAllSubTasksInactive()

bool StoryMode.Missions.TrainingFieldMissionController.TutorialObjective.SetAllSubTasksInactive ( )

◆ AddSubTask()

void StoryMode.Missions.TrainingFieldMissionController.TutorialObjective.AddSubTask ( TutorialObjective  newSubTask)

◆ RestoreScoreFromSave()

void StoryMode.Missions.TrainingFieldMissionController.TutorialObjective.RestoreScoreFromSave ( float  score)

Property Documentation

◆ Id

string StoryMode.Missions.TrainingFieldMissionController.TutorialObjective.Id
get

◆ IsFinished

bool StoryMode.Missions.TrainingFieldMissionController.TutorialObjective.IsFinished
get

◆ IsActive

bool StoryMode.Missions.TrainingFieldMissionController.TutorialObjective.IsActive
get

◆ SubTasks

List<TutorialObjective> StoryMode.Missions.TrainingFieldMissionController.TutorialObjective.SubTasks
get

◆ Score

float StoryMode.Missions.TrainingFieldMissionController.TutorialObjective.Score
get