M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
StoryMode.StoryModeData Class Reference

Static Public Member Functions

static void OnGameEnd ()
 
static bool IsKingdomImperial (Kingdom kingdomToCheck)
 

Properties

static CultureObject ImperialCulture [get]
 
static Kingdom NorthernEmpireKingdom [get]
 
static Kingdom WesternEmpireKingdom [get]
 
static Kingdom SouthernEmpireKingdom [get]
 
static Kingdom SturgiaKingdom [get]
 
static Kingdom AseraiKingdom [get]
 
static Kingdom VlandiaKingdom [get]
 
static Kingdom BattaniaKingdom [get]
 
static Kingdom KhuzaitKingdom [get]
 

Member Function Documentation

◆ OnGameEnd()

static void StoryMode.StoryModeData.OnGameEnd ( )
static

◆ IsKingdomImperial()

static bool StoryMode.StoryModeData.IsKingdomImperial ( Kingdom  kingdomToCheck)
static

Property Documentation

◆ ImperialCulture

CultureObject StoryMode.StoryModeData.ImperialCulture
staticget

◆ NorthernEmpireKingdom

Kingdom StoryMode.StoryModeData.NorthernEmpireKingdom
staticget

◆ WesternEmpireKingdom

Kingdom StoryMode.StoryModeData.WesternEmpireKingdom
staticget

◆ SouthernEmpireKingdom

Kingdom StoryMode.StoryModeData.SouthernEmpireKingdom
staticget

◆ SturgiaKingdom

Kingdom StoryMode.StoryModeData.SturgiaKingdom
staticget

◆ AseraiKingdom

Kingdom StoryMode.StoryModeData.AseraiKingdom
staticget

◆ VlandiaKingdom

Kingdom StoryMode.StoryModeData.VlandiaKingdom
staticget

◆ BattaniaKingdom

Kingdom StoryMode.StoryModeData.BattaniaKingdom
staticget

◆ KhuzaitKingdom

Kingdom StoryMode.StoryModeData.KhuzaitKingdom
staticget