M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.MountAndBlade.MBSubModuleBase.
Public Member Functions | |
override void | OnGameEnd (Game game) |
override void | RegisterSubModuleObjects (bool isSavedCampaign) |
override void | OnConfigChanged () |
Public Member Functions inherited from TaleWorlds.MountAndBlade.MBSubModuleBase | |
virtual void | OnConfigChanged () |
virtual void | OnGameLoaded (Game game, object initializerObject) |
This function is called on new session start (i.e. new game start or load game). | |
virtual void | OnNewGameCreated (Game game, object initializerObject) |
virtual void | BeginGameStart (Game game) |
virtual void | OnCampaignStart (Game game, object starterObject) |
virtual void | RegisterSubModuleObjects (bool isSavedCampaign) |
virtual void | AfterRegisterSubModuleObjects (bool isSavedCampaign) |
virtual void | OnMultiplayerGameStart (Game game, object starterObject) |
virtual void | OnGameInitializationFinished (Game game) |
virtual void | OnAfterGameInitializationFinished (Game game, object starterObject) |
virtual bool | DoLoading (Game game) |
virtual void | OnGameEnd (Game game) |
virtual void | OnMissionBehaviorInitialize (Mission mission) |
virtual void | OnBeforeMissionBehaviorInitialize (Mission mission) |
virtual void | OnInitialState () |
Triggered when state returns to initial state. | |
Protected Member Functions | |
override void | InitializeGameStarter (Game game, IGameStarter gameStarterObject) |
Campaign Models and Texts are initialized, Campaign Behaviors, Conversations, Objects(in ObjectManager) are NOT initialized. | |
override void | OnApplicationTick (float dt) |
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protectedvirtual |
Reimplemented from TaleWorlds.MountAndBlade.MBSubModuleBase.
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virtual |
Reimplemented from TaleWorlds.MountAndBlade.MBSubModuleBase.
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virtual |
Reimplemented from TaleWorlds.MountAndBlade.MBSubModuleBase.
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protectedvirtual |
Reimplemented from TaleWorlds.MountAndBlade.MBSubModuleBase.
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virtual |
Reimplemented from TaleWorlds.MountAndBlade.MBSubModuleBase.