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M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
| override string | ToString () |
| Army (Kingdom kingdom, MobileParty leaderParty, ArmyTypes armyType) | |
| void | UpdateName () |
| bool | DoesLeaderPartyAndAttachedPartiesContain (MobileParty party) |
| void | BoostCohesionWithInfluence (float cohesionToGain, int cost) |
| void | RecalculateArmyMorale () |
| TextObject | GetNotificationText () |
| TextObject | GetBehaviorText (bool setWithLink=false) |
| void | Gather (Settlement initialHostileSettlement) |
| void | ThinkAboutConcludingArmyGathering () |
| void | ThinkAboutTravelingToAssignment () |
| void | FinishArmyObjective () |
| Vec2 | GetRelativePositionForParty (MobileParty mobileParty, Vec2 armyFacing) |
| void | AddPartyToMergedParties (MobileParty mobileParty) |
Static Public Member Functions | |
| static ArmyLeaderThinkReason | GetBehaviorChangeExplanation (AIBehaviorFlags previousBehavior, AIBehaviorFlags currentBehavior) |
Properties | |
| MBReadOnlyList< MobileParty > | Parties [get] |
| TextObject | EncyclopediaLinkWithName [get] |
| AIBehaviorFlags | AIBehavior [get, set] |
| ArmyTypes | ArmyType [get, set] |
| Hero | ArmyOwner [get, set] |
| float | Cohesion [get, set] |
| float | DailyCohesionChange [get] |
| ExplainedNumber | DailyCohesionChangeExplanation [get] |
| int | CohesionThresholdForDispersion [get] |
| float | Morale [get] |
| MobileParty | LeaderParty [get] |
| int | LeaderPartyAndAttachedPartiesCount [get] |
| float | TotalStrength [get] |
| Kingdom | Kingdom [get, set] |
| Kingdom | MapFaction [get] |
| IMapPoint | AiBehaviorObject [get, set] |
| TextObject | Name [get] |
| int | TotalHealthyMembers [get] |
| int | TotalManCount [get] |
| int | TotalRegularCount [get] |
| enum TaleWorlds.CampaignSystem.Army.ArmyTypes : int |
| TaleWorlds.CampaignSystem.Army.Army | ( | Kingdom | kingdom, |
| MobileParty | leaderParty, | ||
| ArmyTypes | armyType | ||
| ) |
| override string TaleWorlds.CampaignSystem.Army.ToString | ( | ) |
| void TaleWorlds.CampaignSystem.Army.UpdateName | ( | ) |
| bool TaleWorlds.CampaignSystem.Army.DoesLeaderPartyAndAttachedPartiesContain | ( | MobileParty | party | ) |
| void TaleWorlds.CampaignSystem.Army.BoostCohesionWithInfluence | ( | float | cohesionToGain, |
| int | cost | ||
| ) |
| void TaleWorlds.CampaignSystem.Army.RecalculateArmyMorale | ( | ) |
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static |
| TextObject TaleWorlds.CampaignSystem.Army.GetNotificationText | ( | ) |
| TextObject TaleWorlds.CampaignSystem.Army.GetBehaviorText | ( | bool | setWithLink = false | ) |
| void TaleWorlds.CampaignSystem.Army.Gather | ( | Settlement | initialHostileSettlement | ) |
| void TaleWorlds.CampaignSystem.Army.ThinkAboutConcludingArmyGathering | ( | ) |
| void TaleWorlds.CampaignSystem.Army.ThinkAboutTravelingToAssignment | ( | ) |
| void TaleWorlds.CampaignSystem.Army.FinishArmyObjective | ( | ) |
| Vec2 TaleWorlds.CampaignSystem.Army.GetRelativePositionForParty | ( | MobileParty | mobileParty, |
| Vec2 | armyFacing | ||
| ) |
| void TaleWorlds.CampaignSystem.Army.AddPartyToMergedParties | ( | MobileParty | mobileParty | ) |
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