This Behavior should focus on automatic barters of clans other than player clan If clan is part of a kingdom and the barter is normally subject of an election, than it should be handled in KingdomDecisionProposalBehavior.
Inherits TaleWorlds.CampaignSystem.CampaignBehaviorBase.
◆ RegisterEvents()
override void TaleWorlds.CampaignSystem.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.RegisterEvents |
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virtual |
◆ SyncData()
override void TaleWorlds.CampaignSystem.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.SyncData |
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IDataStore |
dataStore | ) |
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virtual |