M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior Class Reference

Inherits TaleWorlds.CampaignSystem.CampaignBehaviorBase.

Public Member Functions

override void RegisterEvents ()
 
override void SyncData (IDataStore dataStore)
 
void OnSettlementOwnerChanged (Settlement settlement, bool openToClaim, Hero newOwner, Hero oldOwner, Hero capturerHero, ChangeOwnerOfSettlementAction.ChangeOwnerOfSettlementDetail detail)
 
void OnNewGameCreated (CampaignGameStarter starter)
 
- Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
 CampaignBehaviorBase (string stringId)
 
 CampaignBehaviorBase ()
 
abstract void RegisterEvents ()
 
abstract void SyncData (IDataStore dataStore)
 
void RegisterEvents ()
 

Additional Inherited Members

- Static Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
static T GetCampaignBehavior< T > ()
 
- Public Attributes inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
readonly string StringId
 

Member Function Documentation

◆ RegisterEvents()

override void TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior.RegisterEvents ( )
virtual

◆ SyncData()

override void TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior.SyncData ( IDataStore  dataStore)
virtual

◆ OnSettlementOwnerChanged()

void TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior.OnSettlementOwnerChanged ( Settlement  settlement,
bool  openToClaim,
Hero  newOwner,
Hero  oldOwner,
Hero  capturerHero,
ChangeOwnerOfSettlementAction::ChangeOwnerOfSettlementDetail  detail 
)

◆ OnNewGameCreated()

void TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior.OnNewGameCreated ( CampaignGameStarter  starter)