M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.CampaignBehaviors.SiegeEventCampaignBehavior Class Reference

Inherits TaleWorlds.CampaignSystem.CampaignBehaviorBase.

Public Member Functions

override void RegisterEvents ()
 
override void SyncData (IDataStore dataStore)
 
void OnSessionLaunched (CampaignGameStarter campaignGameStarter)
 
- Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
 CampaignBehaviorBase (string stringId)
 
 CampaignBehaviorBase ()
 
abstract void RegisterEvents ()
 
abstract void SyncData (IDataStore dataStore)
 
void RegisterEvents ()
 

Protected Member Functions

void AddGameMenus (CampaignGameStarter campaignGameSystemStarter)
 

Additional Inherited Members

- Static Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
static T GetCampaignBehavior< T > ()
 
- Public Attributes inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
readonly string StringId
 

Member Function Documentation

◆ RegisterEvents()

override void TaleWorlds.CampaignSystem.CampaignBehaviors.SiegeEventCampaignBehavior.RegisterEvents ( )
virtual

◆ SyncData()

override void TaleWorlds.CampaignSystem.CampaignBehaviors.SiegeEventCampaignBehavior.SyncData ( IDataStore  dataStore)
virtual

◆ OnSessionLaunched()

void TaleWorlds.CampaignSystem.CampaignBehaviors.SiegeEventCampaignBehavior.OnSessionLaunched ( CampaignGameStarter  campaignGameStarter)

◆ AddGameMenus()

void TaleWorlds.CampaignSystem.CampaignBehaviors.SiegeEventCampaignBehavior.AddGameMenus ( CampaignGameStarter  campaignGameSystemStarter)
protected