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static void | OnBattleWon (MapEvent mapEvent, float contribution) |
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static void | OnTroopsSacrificed () |
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static void | OnLordExecuted () |
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static void | OnVillageRaided () |
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static void | OnHostileAction (int amount) |
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static void | OnPartyTreatedWell () |
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static void | OnPartyStarved () |
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static void | OnIssueFailed (Hero targetHero, Tuple< TraitObject, int >[] effectedTraits) |
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static void | OnIssueSolvedThroughQuest (Hero targetHero, Tuple< TraitObject, int >[] effectedTraits) |
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static void | OnIssueSolvedThroughAlternativeSolution (Hero targetHero, Tuple< TraitObject, int >[] effectedTraits) |
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static void | OnIssueSolvedThroughBetrayal (Hero targetHero, Tuple< TraitObject, int >[] effectedTraits) |
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static void | OnLordFreed (Hero targetHero) |
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static void | OnPersuasionDefection (Hero targetHero) |
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static void | OnSiegeAftermathApplied (Settlement settlement, Actions.SiegeAftermathAction.SiegeAftermath aftermathType, TraitObject[] effectedTraits) |
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