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abstract float | GetStrengthThresholdForNonMutualWarsToBeIgnoredToJoinKingdom (Kingdom kingdomToJoin) |
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abstract float | GetRelationIncreaseFactor (Hero hero1, Hero hero2, float relationValue) |
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abstract int | GetInfluenceAwardForSettlementCapturer (Settlement settlement) |
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abstract float | GetHourlyInfluenceAwardForRaidingEnemyVillage (MobileParty mobileParty) |
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abstract float | GetHourlyInfluenceAwardForBesiegingEnemyFortification (MobileParty mobileParty) |
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abstract float | GetHourlyInfluenceAwardForBeingArmyMember (MobileParty mobileParty) |
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abstract float | GetScoreOfClanToJoinKingdom (Clan clan, Kingdom kingdom) |
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abstract float | GetScoreOfClanToLeaveKingdom (Clan clan, Kingdom kingdom) |
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abstract float | GetScoreOfKingdomToGetClan (Kingdom kingdom, Clan clan) |
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abstract float | GetScoreOfKingdomToSackClan (Kingdom kingdom, Clan clan) |
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abstract float | GetScoreOfMercenaryToJoinKingdom (Clan clan, Kingdom kingdom) |
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abstract float | GetScoreOfMercenaryToLeaveKingdom (Clan clan, Kingdom kingdom) |
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abstract float | GetScoreOfKingdomToHireMercenary (Kingdom kingdom, Clan mercenaryClan) |
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abstract float | GetScoreOfKingdomToSackMercenary (Kingdom kingdom, Clan mercenaryClan) |
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abstract float | GetScoreOfDeclaringPeace (IFaction factionDeclaresPeace, IFaction factionDeclaredPeace, IFaction evaluatingFaction, out TextObject reason) |
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abstract float | GetScoreOfDeclaringWar (IFaction factionDeclaresWar, IFaction factionDeclaredWar, IFaction evaluatingFaction, out TextObject reason) |
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abstract float | GetScoreOfLettingPartyGo (MobileParty party, MobileParty partyToLetGo) |
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abstract float | GetValueOfHeroForFaction (Hero examinedHero, IFaction targetFaction, bool forMarriage=false) |
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abstract int | GetRelationCostOfExpellingClanFromKingdom () |
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abstract int | GetInfluenceCostOfSupportingClan () |
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abstract int | GetInfluenceCostOfExpellingClan () |
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abstract int | GetInfluenceCostOfProposingPeace () |
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abstract int | GetInfluenceCostOfProposingWar (Kingdom proposingKingdom) |
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abstract int | GetInfluenceValueOfSupportingClan () |
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abstract int | GetRelationValueOfSupportingClan () |
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abstract int | GetInfluenceCostOfAnnexation (Kingdom proposingKingdom) |
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abstract int | GetInfluenceCostOfChangingLeaderOfArmy () |
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abstract int | GetInfluenceCostOfDisbandingArmy () |
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abstract int | GetRelationCostOfDisbandingArmy (bool isLeaderParty) |
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abstract int | GetInfluenceCostOfPolicyProposalAndDisavowal () |
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abstract int | GetInfluenceCostOfAbandoningArmy () |
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abstract int | GetEffectiveRelation (Hero hero, Hero hero1) |
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abstract int | GetBaseRelation (Hero hero, Hero hero1) |
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abstract void | GetHeroesForEffectiveRelation (Hero hero1, Hero hero2, out Hero effectiveHero1, out Hero effectiveHero2) |
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abstract int | GetRelationChangeAfterClanLeaderIsDead (Hero deadLeader, Hero relationHero) |
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abstract int | GetRelationChangeAfterVotingInSettlementOwnerPreliminaryDecision (Hero supporter, bool hasHeroVotedAgainstOwner) |
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abstract float | GetClanStrength (Clan clan) |
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abstract float | GetHeroCommandingStrengthForClan (Hero hero) |
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abstract float | GetHeroGoverningStrengthForClan (Hero hero) |
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abstract uint | GetNotificationColor (ChatNotificationType notificationType) |
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abstract int | GetValueOfDailyTribute (int dailyTributeAmount) |
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abstract int | GetDailyTributeForValue (int value) |
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abstract bool | CanSettlementBeGifted (Settlement settlement) |
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abstract bool | IsClanEligibleToBecomeRuler (Clan clan) |
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abstract IEnumerable< BarterGroup > | GetBarterGroups () |
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abstract int | GetCharmExperienceFromRelationGain (Hero hero, float relationChange, ChangeRelationAction.ChangeRelationDetail detail) |
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abstract float | DenarsToInfluence () |
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