M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
Persuasion (float goalValue, float successValue, float failValue, float criticalSuccessValue, float criticalFailValue, float initialProgress, PersuasionDifficulty difficulty) | |
void | CommitProgress (PersuasionOptionArgs persuasionOptionArgs) |
IEnumerable< Tuple< PersuasionOptionArgs, PersuasionOptionResult > > | GetChosenOptions () |
Public Attributes | |
readonly float | SuccessValue |
readonly float | FailValue |
readonly float | CriticalSuccessValue |
readonly float | CriticalFailValue |
readonly float | GoalValue |
Static Public Attributes | |
static ? PersuasionOptionResult | CheatResult = null |
Properties | |
float | DifficultyMultiplier [get] |
float | Progress [get] |
TaleWorlds.CampaignSystem.Conversation.Persuasion.Persuasion.Persuasion | ( | float | goalValue, |
float | successValue, | ||
float | failValue, | ||
float | criticalSuccessValue, | ||
float | criticalFailValue, | ||
float | initialProgress, | ||
PersuasionDifficulty | difficulty | ||
) |
void TaleWorlds.CampaignSystem.Conversation.Persuasion.Persuasion.CommitProgress | ( | PersuasionOptionArgs | persuasionOptionArgs | ) |
IEnumerable< Tuple< PersuasionOptionArgs, PersuasionOptionResult > > TaleWorlds.CampaignSystem.Conversation.Persuasion.Persuasion.GetChosenOptions | ( | ) |
readonly float TaleWorlds.CampaignSystem.Conversation.Persuasion.Persuasion.SuccessValue |
readonly float TaleWorlds.CampaignSystem.Conversation.Persuasion.Persuasion.FailValue |
readonly float TaleWorlds.CampaignSystem.Conversation.Persuasion.Persuasion.CriticalSuccessValue |
readonly float TaleWorlds.CampaignSystem.Conversation.Persuasion.Persuasion.CriticalFailValue |
readonly float TaleWorlds.CampaignSystem.Conversation.Persuasion.Persuasion.GoalValue |
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