M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.Conversation.Persuasion.PersuasionAttempt Class Reference

Public Member Functions

 PersuasionAttempt (Hero persuadedHero, CampaignTime gameTime, PersuasionOptionArgs args, PersuasionOptionResult result, int reservationType)
 
bool IsSuccesful ()
 
bool Matches (Hero targetHero, int reservationType)
 

Public Attributes

readonly int ReservationType
 
readonly Hero PersuadedHero
 
readonly CampaignTime GameTime
 
readonly PersuasionOptionArgs Args
 
readonly PersuasionOptionResult Result
 

Constructor & Destructor Documentation

◆ PersuasionAttempt()

TaleWorlds.CampaignSystem.Conversation.Persuasion.PersuasionAttempt.PersuasionAttempt ( Hero  persuadedHero,
CampaignTime  gameTime,
PersuasionOptionArgs  args,
PersuasionOptionResult  result,
int  reservationType 
)

Member Function Documentation

◆ IsSuccesful()

bool TaleWorlds.CampaignSystem.Conversation.Persuasion.PersuasionAttempt.IsSuccesful ( )

◆ Matches()

bool TaleWorlds.CampaignSystem.Conversation.Persuasion.PersuasionAttempt.Matches ( Hero  targetHero,
int  reservationType 
)

Member Data Documentation

◆ ReservationType

readonly int TaleWorlds.CampaignSystem.Conversation.Persuasion.PersuasionAttempt.ReservationType

◆ PersuadedHero

readonly Hero TaleWorlds.CampaignSystem.Conversation.Persuasion.PersuasionAttempt.PersuadedHero

◆ GameTime

readonly CampaignTime TaleWorlds.CampaignSystem.Conversation.Persuasion.PersuasionAttempt.GameTime

◆ Args

readonly PersuasionOptionArgs TaleWorlds.CampaignSystem.Conversation.Persuasion.PersuasionAttempt.Args

◆ Result

readonly PersuasionOptionResult TaleWorlds.CampaignSystem.Conversation.Persuasion.PersuasionAttempt.Result