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void | LoadCacheFromFile (System.IO.BinaryReader reader) |
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override float | GetDistance (Settlement fromSettlement, Settlement toSettlement) |
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override float | GetDistance (MobileParty fromParty, Settlement toSettlement) |
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override float | GetDistance (MobileParty fromParty, MobileParty toParty) |
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override bool | GetDistance (Settlement fromSettlement, Settlement toSettlement, float maximumDistance, out float distance) |
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override bool | GetDistance (MobileParty fromParty, Settlement toSettlement, float maximumDistance, out float distance) |
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override bool | GetDistance (IMapPoint fromMapPoint, MobileParty toParty, float maximumDistance, out float distance) |
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override bool | GetDistance (IMapPoint fromMapPoint, Settlement toSettlement, float maximumDistance, out float distance) |
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override bool | GetDistance (IMapPoint fromMapPoint, in Vec2 toPoint, float maximumDistance, out float distance) |
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override Settlement | GetClosestSettlementForNavigationMesh (PathFaceRecord face) |
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abstract float | GetDistance (Settlement fromSettlement, Settlement toSettlement) |
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abstract float | GetDistance (MobileParty fromParty, Settlement toSettlement) |
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abstract float | GetDistance (MobileParty fromParty, MobileParty toParty) |
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abstract bool | GetDistance (Settlement fromSettlement, Settlement toSettlement, float maximumDistance, out float distance) |
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abstract bool | GetDistance (MobileParty fromParty, Settlement toSettlement, float maximumDistance, out float distance) |
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abstract bool | GetDistance (IMapPoint fromMapPoint, MobileParty toParty, float maximumDistance, out float distance) |
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abstract bool | GetDistance (IMapPoint fromMapPoint, Settlement toSettlement, float maximumDistance, out float distance) |
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abstract bool | GetDistance (IMapPoint fromMapPoint, in Vec2 toPoint, float maximumDistance, out float distance) |
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abstract Settlement | GetClosestSettlementForNavigationMesh (PathFaceRecord face) |
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