M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
Building (BuildingType buildingType, Town town, float buildingProgress=0.0f, int currentLevel=0) | |
override int | GetHashCode () |
int | GetConstructionCost () |
void | LevelUp () |
void | LevelDown () |
void | HitPointChanged (float change) |
float | GetBuildingEffectAmount (BuildingEffectEnum effect) |
TextObject | GetBonusExplanation () |
Public Attributes | |
readonly BuildingType | BuildingType |
float | BuildingProgress |
bool | IsCurrentlyDefault |
Static Public Attributes | |
const float | MaxHitpoints = 100 |
Properties | |
TextObject | Name [get] |
TextObject | Explanation [get] |
Town | Town [get] |
int | CurrentLevel [get, set] |
TaleWorlds.CampaignSystem.Settlements.Buildings.Building.Building | ( | BuildingType | buildingType, |
Town | town, | ||
float | buildingProgress = 0::0f , |
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int | currentLevel = 0 |
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) |
override int TaleWorlds.CampaignSystem.Settlements.Buildings.Building.GetHashCode | ( | ) |
int TaleWorlds.CampaignSystem.Settlements.Buildings.Building.GetConstructionCost | ( | ) |
void TaleWorlds.CampaignSystem.Settlements.Buildings.Building.LevelUp | ( | ) |
void TaleWorlds.CampaignSystem.Settlements.Buildings.Building.LevelDown | ( | ) |
void TaleWorlds.CampaignSystem.Settlements.Buildings.Building.HitPointChanged | ( | float | change | ) |
float TaleWorlds.CampaignSystem.Settlements.Buildings.Building.GetBuildingEffectAmount | ( | BuildingEffectEnum | effect | ) |
TextObject TaleWorlds.CampaignSystem.Settlements.Buildings.Building.GetBonusExplanation | ( | ) |
readonly BuildingType TaleWorlds.CampaignSystem.Settlements.Buildings.Building.BuildingType |
float TaleWorlds.CampaignSystem.Settlements.Buildings.Building.BuildingProgress |
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static |
bool TaleWorlds.CampaignSystem.Settlements.Buildings.Building.IsCurrentlyDefault |
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get |
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get |
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get |
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getset |