M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.InputSystem.IInputManager.
Public Member Functions | |
void | SetRumbleEffect (float[] lowFrequencyLevels, float[] lowFrequencyDurations, int numLowFrequencyElements, float[] highFrequencyLevels, float[] highFrequencyDurations, int numHighFrequencyElements) |
Controller Specific Methods. | |
void | SetTriggerFeedback (byte leftTriggerPosition, byte leftTriggerStrength, byte rightTriggerPosition, byte rightTriggerStrength) |
void | SetTriggerWeaponEffect (byte leftStartPosition, byte leftEnd_position, byte leftStrength, byte rightStartPosition, byte rightEndPosition, byte rightStrength) |
void | SetTriggerVibration (float[] leftTriggerAmplitudes, float[] leftTriggerFrequencies, float[] leftTriggerDurations, int numLeftTriggerElements, float[] rightTriggerAmplitudes, float[] rightTriggerFrequencies, float[] rightTriggerDurations, int numRightTriggerElements) |
void | SetLightbarColor (float red, float green, float blue) |
float | GetMousePositionX () |
float | GetMousePositionY () |
float | GetMouseScrollValue () |
bool | IsMouseActive () |
bool | IsControllerConnected () |
void | PressKey (InputKey key) |
void | ClearKeys () |
int | GetVirtualKeyCode (InputKey key) |
void | SetClipboardText (string text) |
string | GetClipboardText () |
float | GetMouseMoveX () |
float | GetMouseMoveY () |
float | GetMouseSensitivity () |
float | GetMouseDeltaZ () |
void | UpdateKeyData (Byte[] keyData) |
Vec2 | GetKeyState (InputKey key) |
bool | IsKeyPressed (InputKey key) |
bool | IsKeyDown (InputKey key) |
bool | IsKeyDownImmediate (InputKey key) |
bool | IsKeyReleased (InputKey key) |
Vec2 | GetResolution () |
Vec2 | GetDesktopResolution () |
void | SetCursorPosition (int x, int y) |
void | SetCursorFriction (float frictionValue) |
InputKey | GetControllerClickKey () |
Represents the click key for controller. In some regional builds the click key is different. | |
void | SetRumbleEffect (float[] lowFrequencyLevels, float[] lowFrequencyDurations, int numLowFrequencyElements, float[] highFrequencyLevels, float[] highFrequencyDurations, int numHighFrequencyElements) |
Controller Specific Methods. | |
void | SetTriggerFeedback (byte leftTriggerPosition, byte leftTriggerStrength, byte rightTriggerPosition, byte rightTriggerStrength) |
void | SetTriggerWeaponEffect (byte leftStartPosition, byte leftEnd_position, byte leftStrength, byte rightStartPosition, byte rightEndPosition, byte rightStrength) |
void | SetTriggerVibration (float[] leftTriggerAmplitudes, float[] leftTriggerFrequencies, float[] leftTriggerDurations, int numLeftTriggerElements, float[] rightTriggerAmplitudes, float[] rightTriggerFrequencies, float[] rightTriggerDurations, int numRightTriggerElements) |
void | SetLightbarColor (float red, float green, float blue) |
void TaleWorlds.Engine.InputSystem.EngineInputManager.SetRumbleEffect | ( | float[] | lowFrequencyLevels, |
float[] | lowFrequencyDurations, | ||
int | numLowFrequencyElements, | ||
float[] | highFrequencyLevels, | ||
float[] | highFrequencyDurations, | ||
int | numHighFrequencyElements | ||
) |
Implements TaleWorlds.InputSystem.IInputManager.
void TaleWorlds.Engine.InputSystem.EngineInputManager.SetTriggerFeedback | ( | byte | leftTriggerPosition, |
byte | leftTriggerStrength, | ||
byte | rightTriggerPosition, | ||
byte | rightTriggerStrength | ||
) |
Implements TaleWorlds.InputSystem.IInputManager.
void TaleWorlds.Engine.InputSystem.EngineInputManager.SetTriggerWeaponEffect | ( | byte | leftStartPosition, |
byte | leftEnd_position, | ||
byte | leftStrength, | ||
byte | rightStartPosition, | ||
byte | rightEndPosition, | ||
byte | rightStrength | ||
) |
Implements TaleWorlds.InputSystem.IInputManager.
void TaleWorlds.Engine.InputSystem.EngineInputManager.SetTriggerVibration | ( | float[] | leftTriggerAmplitudes, |
float[] | leftTriggerFrequencies, | ||
float[] | leftTriggerDurations, | ||
int | numLeftTriggerElements, | ||
float[] | rightTriggerAmplitudes, | ||
float[] | rightTriggerFrequencies, | ||
float[] | rightTriggerDurations, | ||
int | numRightTriggerElements | ||
) |
Implements TaleWorlds.InputSystem.IInputManager.
void TaleWorlds.Engine.InputSystem.EngineInputManager.SetLightbarColor | ( | float | red, |
float | green, | ||
float | blue | ||
) |
Implements TaleWorlds.InputSystem.IInputManager.