M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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This is the complete list of members for TaleWorlds.Engine.MeshBuilder, including all inherited members.
AddFace(int patchNode0, int patchNode1, int patchNode2) | TaleWorlds.Engine.MeshBuilder | |
AddFaceCorner(Vec3 position, Vec3 normal, Vec2 uvCoord, uint color) | TaleWorlds.Engine.MeshBuilder | |
Clear() | TaleWorlds.Engine.MeshBuilder | |
CreateTilingButtonMesh(string baseMeshName, Vec2 meshSizeMin, Vec2 meshSizeMax, Vec2 borderThickness) | TaleWorlds.Engine.MeshBuilder | static |
CreateTilingWindowMesh(string baseMeshName, Vec2 meshSizeMin, Vec2 meshSizeMax, Vec2 borderThickness, Vec2 bgBorderThickness) | TaleWorlds.Engine.MeshBuilder | static |
CreateUnitMesh() | TaleWorlds.Engine.MeshBuilder | static |
Finalize() | TaleWorlds.Engine.MeshBuilder | |
MeshBuilder() | TaleWorlds.Engine.MeshBuilder |