M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Classes | |
struct | Face |
struct | FaceCorner |
Public Member Functions | |
MeshBuilder () | |
int | AddFaceCorner (Vec3 position, Vec3 normal, Vec2 uvCoord, uint color) |
int | AddFace (int patchNode0, int patchNode1, int patchNode2) |
void | Clear () |
Mesh | Finalize () |
Static Public Member Functions | |
static Mesh | CreateUnitMesh () |
static Mesh | CreateTilingWindowMesh (string baseMeshName, Vec2 meshSizeMin, Vec2 meshSizeMax, Vec2 borderThickness, Vec2 bgBorderThickness) |
static Mesh | CreateTilingButtonMesh (string baseMeshName, Vec2 meshSizeMin, Vec2 meshSizeMax, Vec2 borderThickness) |
TaleWorlds.Engine.MeshBuilder.MeshBuilder | ( | ) |
int TaleWorlds.Engine.MeshBuilder.AddFaceCorner | ( | Vec3 | position, |
Vec3 | normal, | ||
Vec2 | uvCoord, | ||
uint | color | ||
) |
int TaleWorlds.Engine.MeshBuilder.AddFace | ( | int | patchNode0, |
int | patchNode1, | ||
int | patchNode2 | ||
) |
void TaleWorlds.Engine.MeshBuilder.Clear | ( | ) |
Mesh TaleWorlds.Engine.MeshBuilder.Finalize | ( | ) |
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