AddClearTask(bool clearOnlySceneview=false) | TaleWorlds.Engine.SceneView | |
AddTableau(string name, RenderTargetComponent.TextureUpdateEventHandler eventHandler, Object objectRef, int tableauSizeX, int tableauSizeY) | TaleWorlds.Engine.TableauView | static |
CheckSceneReadyToRender() | TaleWorlds.Engine.SceneView | |
ClearAll(bool clearScene, bool removeTerrain) | TaleWorlds.Engine.SceneView | |
CreateSceneView() | TaleWorlds.Engine.SceneView | static |
CreateTableauView() | TaleWorlds.Engine.TableauView | static |
DoNotClear(bool value) | TaleWorlds.Engine.SceneView | |
DontClearBackground() | TaleWorlds.Engine.View | |
GetScene() | TaleWorlds.Engine.SceneView | |
PostfxConfig enum name | TaleWorlds.Engine.View | |
ProjectedMousePositionOnGround(out Vec3 groundPosition, out Vec3 groundNormal, bool mouseVisible, BodyFlags excludeBodyOwnerFlags, bool checkOccludedSurface) | TaleWorlds.Engine.SceneView | |
RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.SceneView | |
ReadyToRender() | TaleWorlds.Engine.SceneView | |
ScreenPointToViewportPoint(Vec2 position) | TaleWorlds.Engine.SceneView | |
SetAcceptGlobalDebugRenderObjects(bool value) | TaleWorlds.Engine.SceneView | |
SetAutoDepthTargetCreation(bool value) | TaleWorlds.Engine.View | |
SetCamera(Camera camera) | TaleWorlds.Engine.SceneView | |
SetCleanScreenUntilLoadingDone(bool value) | TaleWorlds.Engine.SceneView | |
SetClearAndDisableAfterSucessfullRender(bool value) | TaleWorlds.Engine.SceneView | |
SetClearColor(uint rgba) | TaleWorlds.Engine.View | |
SetClearGbuffer(bool value) | TaleWorlds.Engine.SceneView | |
SetContinuousRendering(bool value) | TaleWorlds.Engine.TableauView | |
SetDeleteAfterRendering(bool value) | TaleWorlds.Engine.TableauView | |
SetDepthTarget(Texture texture) | TaleWorlds.Engine.View | |
SetDoNotRenderThisFrame(bool value) | TaleWorlds.Engine.TableauView | |
SetEnable(bool value) | TaleWorlds.Engine.View | |
SetFileNameToSaveResult(string name) | TaleWorlds.Engine.View | |
SetFilePathToSaveResult(string name) | TaleWorlds.Engine.View | |
SetFileTypeToSave(TextureSaveFormat format) | TaleWorlds.Engine.View | |
SetFocusedShadowmap(bool enable, ref Vec3 center, float radius) | TaleWorlds.Engine.SceneView | |
SetForceShaderCompilation(bool value) | TaleWorlds.Engine.SceneView | |
SetOffset(Vec2 offset) | TaleWorlds.Engine.View | |
SetPointlightResolutionMultiplier(float value) | TaleWorlds.Engine.SceneView | |
SetPostfxConfigParams(int value) | TaleWorlds.Engine.SceneView | |
SetPostfxFromConfig() | TaleWorlds.Engine.SceneView | |
SetRenderOnDemand(bool value) | TaleWorlds.Engine.View | |
SetRenderOption(ViewRenderOptions optionEnum, bool value) | TaleWorlds.Engine.View | |
SetRenderOrder(int value) | TaleWorlds.Engine.View | |
SetRenderTarget(Texture texture) | TaleWorlds.Engine.View | |
SetRenderWithPostfx(bool value) | TaleWorlds.Engine.SceneView | |
SetResolutionScaling(bool value) | TaleWorlds.Engine.SceneView | |
SetSaveFinalResultToDisk(bool value) | TaleWorlds.Engine.View | |
SetScale(Vec2 scale) | TaleWorlds.Engine.View | |
SetScene(Scene scene) | TaleWorlds.Engine.SceneView | |
SetSceneUsesContour(bool value) | TaleWorlds.Engine.SceneView | |
SetSceneUsesShadows(bool value) | TaleWorlds.Engine.SceneView | |
SetSceneUsesSkybox(bool value) | TaleWorlds.Engine.SceneView | |
SetShadowmapResolutionMultiplier(float value) | TaleWorlds.Engine.SceneView | |
SetSortingEnabled(bool value) | TaleWorlds.Engine.TableauView | |
TextureSaveFormat enum name | TaleWorlds.Engine.View | |
TranslateMouse(ref Vec3 worldMouseNear, ref Vec3 worldMouseFar, float maxDistance=-1) | TaleWorlds.Engine.SceneView | |
ViewRenderOptions enum name | TaleWorlds.Engine.View | |
WorldPointToScreenPoint(Vec3 position) | TaleWorlds.Engine.SceneView | |