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void | SetSortingEnabled (bool value) |
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void | SetContinuousRendering (bool value) |
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void | SetDoNotRenderThisFrame (bool value) |
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void | SetDeleteAfterRendering (bool value) |
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void | SetScene (Scene scene) |
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void | SetAcceptGlobalDebugRenderObjects (bool value) |
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void | SetRenderWithPostfx (bool value) |
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void | SetPostfxConfigParams (int value) |
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void | SetForceShaderCompilation (bool value) |
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bool | CheckSceneReadyToRender () |
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void | SetCamera (Camera camera) |
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void | SetResolutionScaling (bool value) |
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void | SetPostfxFromConfig () |
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Vec2 | WorldPointToScreenPoint (Vec3 position) |
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Vec2 | ScreenPointToViewportPoint (Vec2 position) |
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bool | ProjectedMousePositionOnGround (out Vec3 groundPosition, out Vec3 groundNormal, bool mouseVisible, BodyFlags excludeBodyOwnerFlags, bool checkOccludedSurface) |
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void | TranslateMouse (ref Vec3 worldMouseNear, ref Vec3 worldMouseFar, float maxDistance=-1) |
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void | SetSceneUsesSkybox (bool value) |
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void | SetSceneUsesShadows (bool value) |
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void | SetSceneUsesContour (bool value) |
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void | DoNotClear (bool value) |
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void | AddClearTask (bool clearOnlySceneview=false) |
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bool | ReadyToRender () |
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void | SetClearAndDisableAfterSucessfullRender (bool value) |
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void | SetClearGbuffer (bool value) |
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void | SetShadowmapResolutionMultiplier (float value) |
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void | SetPointlightResolutionMultiplier (float value) |
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void | SetCleanScreenUntilLoadingDone (bool value) |
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void | ClearAll (bool clearScene, bool removeTerrain) |
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void | SetFocusedShadowmap (bool enable, ref Vec3 center, float radius) |
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Scene | GetScene () |
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bool | RayCastForClosestEntityOrTerrain (Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) |
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void | SetScale (Vec2 scale) |
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void | SetOffset (Vec2 offset) |
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void | SetRenderOrder (int value) |
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void | SetRenderOption (ViewRenderOptions optionEnum, bool value) |
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void | SetRenderTarget (Texture texture) |
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void | SetDepthTarget (Texture texture) |
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void | DontClearBackground () |
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void | SetClearColor (uint rgba) |
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void | SetEnable (bool value) |
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void | SetRenderOnDemand (bool value) |
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void | SetAutoDepthTargetCreation (bool value) |
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void | SetSaveFinalResultToDisk (bool value) |
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void | SetFileNameToSaveResult (string name) |
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void | SetFileTypeToSave (TextureSaveFormat format) |
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void | SetFilePathToSaveResult (string name) |
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enum | TextureSaveFormat {
TextureTypeUnknown
,
TextureTypeBmp
,
TextureTypeJpg
,
TextureTypePng
,
TextureTypeDds
,
TextureTypeTif
,
TextureTypePsd
,
TextureTypeRaw
} |
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enum | PostfxConfig : uint {
pfx_config_bloom = 0x00000001
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pfx_config_sunshafts = 0x00000002
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pfx_config_motionblur = 0x00000004
,
pfx_config_dof = 0x00000008
,
pfx_config_tsao = 0x00000010
,
pfx_config_fxaa = 0x00000040
,
pfx_config_smaa = 0x00000080
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pfx_config_temporal_smaa = 0x00000100
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pfx_config_temporal_resolve = 0x00000200
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pfx_config_temporal_filter = 0x00000400
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pfx_config_contour = 0x00000800
,
pfx_config_ssr = 0x00001000
,
pfx_config_sssss = 0x00002000
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pfx_config_streaks = 0x00004000
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pfx_config_lens_flares = 0x00008000
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pfx_config_chromatic_aberration = 0x00010000
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pfx_config_vignette = 0x00020000
,
pfx_config_sharpen = 0x00040000
,
pfx_config_grain = 0x00080000
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pfx_config_temporal_shadow = 0x00100000
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pfx_config_editor_scene = 0x00200000
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pfx_config_custom1 = 0x01000000
,
pfx_config_custom2 = 0x02000000
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pfx_config_custom3 = 0x04000000
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pfx_config_custom4 = 0x08000000
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pfx_config_hexagon_vignette = 0x10000000
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pfx_config_screen_rt_injection = 0x20000000
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pfx_config_high_dof = 0x40000000
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pfx_lower_bound = pfx_config_bloom
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pfx_upper_bound = pfx_config_screen_rt_injection
} |
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enum | ViewRenderOptions : int {
ClearColor = 0
,
ClearDepth
} |
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