M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.GauntletUI.BrushAnimation Class Reference

Public Member Functions

 BrushAnimation ()
 
void AddAnimationProperty (BrushAnimationProperty property)
 
void RemoveAnimationProperty (BrushAnimationProperty property)
 
void FillFrom (BrushAnimation animation)
 
BrushLayerAnimation GetLayerAnimation (string name)
 
IEnumerable< BrushLayerAnimationGetLayerAnimations ()
 

Properties

string Name [get, set]
 
float Duration [get, set]
 
bool Loop [get, set]
 
BrushLayerAnimation StyleAnimation [get, set]
 

Constructor & Destructor Documentation

◆ BrushAnimation()

TaleWorlds.GauntletUI.BrushAnimation.BrushAnimation ( )

Member Function Documentation

◆ AddAnimationProperty()

void TaleWorlds.GauntletUI.BrushAnimation.AddAnimationProperty ( BrushAnimationProperty  property)

◆ RemoveAnimationProperty()

void TaleWorlds.GauntletUI.BrushAnimation.RemoveAnimationProperty ( BrushAnimationProperty  property)

◆ FillFrom()

void TaleWorlds.GauntletUI.BrushAnimation.FillFrom ( BrushAnimation  animation)

◆ GetLayerAnimation()

BrushLayerAnimation TaleWorlds.GauntletUI.BrushAnimation.GetLayerAnimation ( string  name)

◆ GetLayerAnimations()

IEnumerable< BrushLayerAnimation > TaleWorlds.GauntletUI.BrushAnimation.GetLayerAnimations ( )

Property Documentation

◆ Name

string TaleWorlds.GauntletUI.BrushAnimation.Name
getset

◆ Duration

float TaleWorlds.GauntletUI.BrushAnimation.Duration
getset

◆ Loop

bool TaleWorlds.GauntletUI.BrushAnimation.Loop
getset

◆ StyleAnimation

BrushLayerAnimation TaleWorlds.GauntletUI.BrushAnimation.StyleAnimation
getset