M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.GauntletUI.BrushLayer Class Reference

Inherits TaleWorlds.GauntletUI.IBrushLayerData.

Public Member Functions

 BrushLayer ()
 
void FillFrom (BrushLayer brushLayer)
 
float GetValueAsFloat (BrushAnimationProperty.BrushAnimationPropertyType propertyType)
 
Color GetValueAsColor (BrushAnimationProperty.BrushAnimationPropertyType propertyType)
 
Sprite GetValueAsSprite (BrushAnimationProperty.BrushAnimationPropertyType propertyType)
 
override string ToString ()
 
float GetValueAsFloat (BrushAnimationProperty.BrushAnimationPropertyType propertyType)
 
Color GetValueAsColor (BrushAnimationProperty.BrushAnimationPropertyType propertyType)
 
Sprite GetValueAsSprite (BrushAnimationProperty.BrushAnimationPropertyType propertyType)
 

Properties

uint Version [get]
 
string Name [get, set]
 
Sprite Sprite [get, set]
 
Color Color [get, set]
 
float ColorFactor [get, set]
 
float AlphaFactor [get, set]
 
float HueFactor [get, set]
 
float SaturationFactor [get, set]
 
float ValueFactor [get, set]
 
bool IsHidden [get, set]
 
bool UseOverlayAlphaAsMask [get, set]
 
float XOffset [get, set]
 
float YOffset [get, set]
 
float ExtendLeft [get, set]
 
float ExtendRight [get, set]
 
float ExtendTop [get, set]
 
float ExtendBottom [get, set]
 
float OverridenWidth [get, set]
 
float OverridenHeight [get, set]
 
BrushLayerSizePolicy WidthPolicy [get, set]
 
BrushLayerSizePolicy HeightPolicy [get, set]
 
bool HorizontalFlip [get, set]
 
bool VerticalFlip [get, set]
 
BrushOverlayMethod OverlayMethod [get, set]
 
Sprite OverlaySprite [get, set]
 
float OverlayXOffset [get, set]
 
float OverlayYOffset [get, set]
 
bool UseRandomBaseOverlayXOffset [get, set]
 
bool UseRandomBaseOverlayYOffset [get, set]
 
- Properties inherited from TaleWorlds.GauntletUI.IBrushLayerData
string Name [get, set]
 
Sprite Sprite [get, set]
 
Color Color [get, set]
 
float ColorFactor [get, set]
 
float AlphaFactor [get, set]
 
float HueFactor [get, set]
 
float SaturationFactor [get, set]
 
float ValueFactor [get, set]
 
bool IsHidden [get, set]
 
float XOffset [get, set]
 
float YOffset [get, set]
 
float ExtendLeft [get, set]
 
float ExtendRight [get, set]
 
float ExtendTop [get, set]
 
float ExtendBottom [get, set]
 
float OverridenWidth [get, set]
 
float OverridenHeight [get, set]
 
BrushLayerSizePolicy WidthPolicy [get, set]
 
BrushLayerSizePolicy HeightPolicy [get, set]
 
bool HorizontalFlip [get, set]
 
bool VerticalFlip [get, set]
 
bool UseOverlayAlphaAsMask [get, set]
 
BrushOverlayMethod OverlayMethod [get, set]
 
Sprite OverlaySprite [get, set]
 
float OverlayXOffset [get, set]
 
float OverlayYOffset [get, set]
 
bool UseRandomBaseOverlayXOffset [get, set]
 
bool UseRandomBaseOverlayYOffset [get, set]
 

Constructor & Destructor Documentation

◆ BrushLayer()

TaleWorlds.GauntletUI.BrushLayer.BrushLayer ( )

Member Function Documentation

◆ FillFrom()

void TaleWorlds.GauntletUI.BrushLayer.FillFrom ( BrushLayer  brushLayer)

◆ GetValueAsFloat()

float TaleWorlds.GauntletUI.BrushLayer.GetValueAsFloat ( BrushAnimationProperty::BrushAnimationPropertyType  propertyType)

◆ GetValueAsColor()

Color TaleWorlds.GauntletUI.BrushLayer.GetValueAsColor ( BrushAnimationProperty::BrushAnimationPropertyType  propertyType)

◆ GetValueAsSprite()

Sprite TaleWorlds.GauntletUI.BrushLayer.GetValueAsSprite ( BrushAnimationProperty::BrushAnimationPropertyType  propertyType)

◆ ToString()

override string TaleWorlds.GauntletUI.BrushLayer.ToString ( )

Property Documentation

◆ Version

uint TaleWorlds.GauntletUI.BrushLayer.Version
get

◆ Name

string TaleWorlds.GauntletUI.BrushLayer.Name
getset

◆ Sprite

Sprite TaleWorlds.GauntletUI.BrushLayer.Sprite
getset

◆ Color

Color TaleWorlds.GauntletUI.BrushLayer.Color
getset

◆ ColorFactor

float TaleWorlds.GauntletUI.BrushLayer.ColorFactor
getset

◆ AlphaFactor

float TaleWorlds.GauntletUI.BrushLayer.AlphaFactor
getset

◆ HueFactor

float TaleWorlds.GauntletUI.BrushLayer.HueFactor
getset

◆ SaturationFactor

float TaleWorlds.GauntletUI.BrushLayer.SaturationFactor
getset

◆ ValueFactor

float TaleWorlds.GauntletUI.BrushLayer.ValueFactor
getset

◆ IsHidden

bool TaleWorlds.GauntletUI.BrushLayer.IsHidden
getset

◆ UseOverlayAlphaAsMask

bool TaleWorlds.GauntletUI.BrushLayer.UseOverlayAlphaAsMask
getset

◆ XOffset

float TaleWorlds.GauntletUI.BrushLayer.XOffset
getset

◆ YOffset

float TaleWorlds.GauntletUI.BrushLayer.YOffset
getset

◆ ExtendLeft

float TaleWorlds.GauntletUI.BrushLayer.ExtendLeft
getset

◆ ExtendRight

float TaleWorlds.GauntletUI.BrushLayer.ExtendRight
getset

◆ ExtendTop

float TaleWorlds.GauntletUI.BrushLayer.ExtendTop
getset

◆ ExtendBottom

float TaleWorlds.GauntletUI.BrushLayer.ExtendBottom
getset

◆ OverridenWidth

float TaleWorlds.GauntletUI.BrushLayer.OverridenWidth
getset

◆ OverridenHeight

float TaleWorlds.GauntletUI.BrushLayer.OverridenHeight
getset

◆ WidthPolicy

BrushLayerSizePolicy TaleWorlds.GauntletUI.BrushLayer.WidthPolicy
getset

◆ HeightPolicy

BrushLayerSizePolicy TaleWorlds.GauntletUI.BrushLayer.HeightPolicy
getset

◆ HorizontalFlip

bool TaleWorlds.GauntletUI.BrushLayer.HorizontalFlip
getset

◆ VerticalFlip

bool TaleWorlds.GauntletUI.BrushLayer.VerticalFlip
getset

◆ OverlayMethod

BrushOverlayMethod TaleWorlds.GauntletUI.BrushLayer.OverlayMethod
getset

◆ OverlaySprite

Sprite TaleWorlds.GauntletUI.BrushLayer.OverlaySprite
getset

◆ OverlayXOffset

float TaleWorlds.GauntletUI.BrushLayer.OverlayXOffset
getset

◆ OverlayYOffset

float TaleWorlds.GauntletUI.BrushLayer.OverlayYOffset
getset

◆ UseRandomBaseOverlayXOffset

bool TaleWorlds.GauntletUI.BrushLayer.UseRandomBaseOverlayXOffset
getset

◆ UseRandomBaseOverlayYOffset

bool TaleWorlds.GauntletUI.BrushLayer.UseRandomBaseOverlayYOffset
getset