Inherits TaleWorlds.GauntletUI.IBrushLayerData.
|
uint | Version [get] |
|
string | Name [get, set] |
|
Sprite | Sprite [get, set] |
|
Color | Color [get, set] |
|
float | ColorFactor [get, set] |
|
float | AlphaFactor [get, set] |
|
float | HueFactor [get, set] |
|
float | SaturationFactor [get, set] |
|
float | ValueFactor [get, set] |
|
bool | IsHidden [get, set] |
|
bool | UseOverlayAlphaAsMask [get, set] |
|
float | XOffset [get, set] |
|
float | YOffset [get, set] |
|
float | ExtendLeft [get, set] |
|
float | ExtendRight [get, set] |
|
float | ExtendTop [get, set] |
|
float | ExtendBottom [get, set] |
|
float | OverridenWidth [get, set] |
|
float | OverridenHeight [get, set] |
|
BrushLayerSizePolicy | WidthPolicy [get, set] |
|
BrushLayerSizePolicy | HeightPolicy [get, set] |
|
bool | HorizontalFlip [get, set] |
|
bool | VerticalFlip [get, set] |
|
BrushOverlayMethod | OverlayMethod [get, set] |
|
Sprite | OverlaySprite [get, set] |
|
float | OverlayXOffset [get, set] |
|
float | OverlayYOffset [get, set] |
|
bool | UseRandomBaseOverlayXOffset [get, set] |
|
bool | UseRandomBaseOverlayYOffset [get, set] |
|
string | Name [get, set] |
|
Sprite | Sprite [get, set] |
|
Color | Color [get, set] |
|
float | ColorFactor [get, set] |
|
float | AlphaFactor [get, set] |
|
float | HueFactor [get, set] |
|
float | SaturationFactor [get, set] |
|
float | ValueFactor [get, set] |
|
bool | IsHidden [get, set] |
|
float | XOffset [get, set] |
|
float | YOffset [get, set] |
|
float | ExtendLeft [get, set] |
|
float | ExtendRight [get, set] |
|
float | ExtendTop [get, set] |
|
float | ExtendBottom [get, set] |
|
float | OverridenWidth [get, set] |
|
float | OverridenHeight [get, set] |
|
BrushLayerSizePolicy | WidthPolicy [get, set] |
|
BrushLayerSizePolicy | HeightPolicy [get, set] |
|
bool | HorizontalFlip [get, set] |
|
bool | VerticalFlip [get, set] |
|
bool | UseOverlayAlphaAsMask [get, set] |
|
BrushOverlayMethod | OverlayMethod [get, set] |
|
Sprite | OverlaySprite [get, set] |
|
float | OverlayXOffset [get, set] |
|
float | OverlayYOffset [get, set] |
|
bool | UseRandomBaseOverlayXOffset [get, set] |
|
bool | UseRandomBaseOverlayYOffset [get, set] |
|
◆ BrushLayer()
TaleWorlds.GauntletUI.BrushLayer.BrushLayer |
( |
| ) |
|
◆ FillFrom()
void TaleWorlds.GauntletUI.BrushLayer.FillFrom |
( |
BrushLayer |
brushLayer | ) |
|
◆ GetValueAsFloat()
◆ GetValueAsColor()
◆ GetValueAsSprite()
◆ ToString()
override string TaleWorlds.GauntletUI.BrushLayer.ToString |
( |
| ) |
|
◆ Version
uint TaleWorlds.GauntletUI.BrushLayer.Version |
|
get |
◆ Name
string TaleWorlds.GauntletUI.BrushLayer.Name |
|
getset |
◆ Sprite
Sprite TaleWorlds.GauntletUI.BrushLayer.Sprite |
|
getset |
◆ Color
Color TaleWorlds.GauntletUI.BrushLayer.Color |
|
getset |
◆ ColorFactor
float TaleWorlds.GauntletUI.BrushLayer.ColorFactor |
|
getset |
◆ AlphaFactor
float TaleWorlds.GauntletUI.BrushLayer.AlphaFactor |
|
getset |
◆ HueFactor
float TaleWorlds.GauntletUI.BrushLayer.HueFactor |
|
getset |
◆ SaturationFactor
float TaleWorlds.GauntletUI.BrushLayer.SaturationFactor |
|
getset |
◆ ValueFactor
float TaleWorlds.GauntletUI.BrushLayer.ValueFactor |
|
getset |
◆ IsHidden
bool TaleWorlds.GauntletUI.BrushLayer.IsHidden |
|
getset |
◆ UseOverlayAlphaAsMask
bool TaleWorlds.GauntletUI.BrushLayer.UseOverlayAlphaAsMask |
|
getset |
◆ XOffset
float TaleWorlds.GauntletUI.BrushLayer.XOffset |
|
getset |
◆ YOffset
float TaleWorlds.GauntletUI.BrushLayer.YOffset |
|
getset |
◆ ExtendLeft
float TaleWorlds.GauntletUI.BrushLayer.ExtendLeft |
|
getset |
◆ ExtendRight
float TaleWorlds.GauntletUI.BrushLayer.ExtendRight |
|
getset |
◆ ExtendTop
float TaleWorlds.GauntletUI.BrushLayer.ExtendTop |
|
getset |
◆ ExtendBottom
float TaleWorlds.GauntletUI.BrushLayer.ExtendBottom |
|
getset |
◆ OverridenWidth
float TaleWorlds.GauntletUI.BrushLayer.OverridenWidth |
|
getset |
◆ OverridenHeight
float TaleWorlds.GauntletUI.BrushLayer.OverridenHeight |
|
getset |
◆ WidthPolicy
◆ HeightPolicy
◆ HorizontalFlip
bool TaleWorlds.GauntletUI.BrushLayer.HorizontalFlip |
|
getset |
◆ VerticalFlip
bool TaleWorlds.GauntletUI.BrushLayer.VerticalFlip |
|
getset |
◆ OverlayMethod
◆ OverlaySprite
Sprite TaleWorlds.GauntletUI.BrushLayer.OverlaySprite |
|
getset |
◆ OverlayXOffset
float TaleWorlds.GauntletUI.BrushLayer.OverlayXOffset |
|
getset |
◆ OverlayYOffset
float TaleWorlds.GauntletUI.BrushLayer.OverlayYOffset |
|
getset |
◆ UseRandomBaseOverlayXOffset
bool TaleWorlds.GauntletUI.BrushLayer.UseRandomBaseOverlayXOffset |
|
getset |
◆ UseRandomBaseOverlayYOffset
bool TaleWorlds.GauntletUI.BrushLayer.UseRandomBaseOverlayYOffset |
|
getset |