M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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This is the complete list of members for TaleWorlds.GauntletUI.BrushRenderer, including all inherited members.
Brush | TaleWorlds.GauntletUI.BrushRenderer | |
BrushRenderer() | TaleWorlds.GauntletUI.BrushRenderer | |
BrushRendererAnimationState enum name | TaleWorlds.GauntletUI.BrushRenderer | |
CreateTextMaterial(TwoDimensionDrawContext drawContext) | TaleWorlds.GauntletUI.BrushRenderer | |
CurrentState | TaleWorlds.GauntletUI.BrushRenderer | |
CurrentStyle | TaleWorlds.GauntletUI.BrushRenderer | |
ForcePixelPerfectPlacement | TaleWorlds.GauntletUI.BrushRenderer | |
IsUpdateNeeded() | TaleWorlds.GauntletUI.BrushRenderer | |
Render(TwoDimensionDrawContext drawContext, Vector2 targetPosition, Vector2 targetSize, float scale, float contextAlpha, Vector2 overlayOffset=default) | TaleWorlds.GauntletUI.BrushRenderer | |
RestartAnimation() | TaleWorlds.GauntletUI.BrushRenderer | |
SetSeed(int seed) | TaleWorlds.GauntletUI.BrushRenderer | |
Update(float globalAnimTime, float dt) | TaleWorlds.GauntletUI.BrushRenderer | |
UseLocalTimer | TaleWorlds.GauntletUI.BrushRenderer |