M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.GauntletUI.BrushRenderer Member List

This is the complete list of members for TaleWorlds.GauntletUI.BrushRenderer, including all inherited members.

BrushTaleWorlds.GauntletUI.BrushRenderer
BrushRenderer()TaleWorlds.GauntletUI.BrushRenderer
BrushRendererAnimationState enum nameTaleWorlds.GauntletUI.BrushRenderer
CreateTextMaterial(TwoDimensionDrawContext drawContext)TaleWorlds.GauntletUI.BrushRenderer
CurrentStateTaleWorlds.GauntletUI.BrushRenderer
CurrentStyleTaleWorlds.GauntletUI.BrushRenderer
ForcePixelPerfectPlacementTaleWorlds.GauntletUI.BrushRenderer
IsUpdateNeeded()TaleWorlds.GauntletUI.BrushRenderer
Render(TwoDimensionDrawContext drawContext, Vector2 targetPosition, Vector2 targetSize, float scale, float contextAlpha, Vector2 overlayOffset=default)TaleWorlds.GauntletUI.BrushRenderer
RestartAnimation()TaleWorlds.GauntletUI.BrushRenderer
SetSeed(int seed)TaleWorlds.GauntletUI.BrushRenderer
Update(float globalAnimTime, float dt)TaleWorlds.GauntletUI.BrushRenderer
UseLocalTimerTaleWorlds.GauntletUI.BrushRenderer