M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Types | |
enum | BrushRendererAnimationState { None , PlayingAnimation , PlayingBasicTranisition , Ended } |
Public Member Functions | |
BrushRenderer () | |
void | Update (float globalAnimTime, float dt) |
bool | IsUpdateNeeded () |
void | Render (TwoDimensionDrawContext drawContext, Vector2 targetPosition, Vector2 targetSize, float scale, float contextAlpha, Vector2 overlayOffset=default) |
TextMaterial | CreateTextMaterial (TwoDimensionDrawContext drawContext) |
void | RestartAnimation () |
void | SetSeed (int seed) |
Public Attributes | |
bool | UseLocalTimer |
Properties | |
bool | ForcePixelPerfectPlacement = false [get, set] |
Style | CurrentStyle [get] |
Brush | Brush [get, set] |
string | CurrentState [get, set] |
TaleWorlds.GauntletUI.BrushRenderer.BrushRenderer | ( | ) |
void TaleWorlds.GauntletUI.BrushRenderer.Update | ( | float | globalAnimTime, |
float | dt | ||
) |
bool TaleWorlds.GauntletUI.BrushRenderer.IsUpdateNeeded | ( | ) |
void TaleWorlds.GauntletUI.BrushRenderer.Render | ( | TwoDimensionDrawContext | drawContext, |
Vector2 | targetPosition, | ||
Vector2 | targetSize, | ||
float | scale, | ||
float | contextAlpha, | ||
Vector2 | overlayOffset = default |
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) |
TextMaterial TaleWorlds.GauntletUI.BrushRenderer.CreateTextMaterial | ( | TwoDimensionDrawContext | drawContext | ) |
void TaleWorlds.GauntletUI.BrushRenderer.RestartAnimation | ( | ) |
void TaleWorlds.GauntletUI.BrushRenderer.SetSeed | ( | int | seed | ) |
bool TaleWorlds.GauntletUI.BrushRenderer.UseLocalTimer |
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