M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
Brush () | |
Style | GetStyle (string name) |
Style | GetStyleOrDefault (string name) |
void | AddStyle (Style style) |
void | RemoveStyle (string styleName) |
void | AddLayer (BrushLayer layer) |
void | RemoveLayer (string layerName) |
BrushLayer | GetLayer (string name) |
void | FillFrom (Brush brush) |
Brush | Clone () |
void | AddAnimation (BrushAnimation animation) |
BrushAnimation | GetAnimation (string name) |
IEnumerable< BrushAnimation > | GetAnimations () |
override string | ToString () |
bool | IsCloneRelated (Brush brush) |
Properties | |
Brush | ClonedFrom [get] |
string | Name [get, set] |
float | TransitionDuration [get, set] |
Style | DefaultStyle [get] |
Font | Font [get, set] |
FontStyle | FontStyle [get, set] |
int | FontSize [get, set] |
TextHorizontalAlignment | TextHorizontalAlignment [get, set] |
TextVerticalAlignment | TextVerticalAlignment [get, set] |
float | GlobalColorFactor [get, set] |
float | GlobalAlphaFactor [get, set] |
Color | GlobalColor [get, set] |
SoundProperties | SoundProperties [get, set] |
Sprite | Sprite [get, set] |
bool | VerticalFlip [get, set] |
bool | HorizontalFlip [get, set] |
Color | Color [get, set] |
float | ColorFactor [get, set] |
float | AlphaFactor [get, set] |
float | HueFactor [get, set] |
float | SaturationFactor [get, set] |
float | ValueFactor [get, set] |
Color | FontColor [get, set] |
float | TextColorFactor [get, set] |
float | TextAlphaFactor [get, set] |
float | TextHueFactor [get, set] |
float | TextSaturationFactor [get, set] |
float | TextValueFactor [get, set] |
Dictionary< string, BrushLayer >.ValueCollection | Layers [get] |
StyleLayer | DefaultStyleLayer [get] |
BrushLayer | DefaultLayer [get] |
Dictionary< string, Style >.ValueCollection | Styles [get] |
TaleWorlds.GauntletUI.Brush.Brush | ( | ) |
Style TaleWorlds.GauntletUI.Brush.GetStyle | ( | string | name | ) |
Style TaleWorlds.GauntletUI.Brush.GetStyleOrDefault | ( | string | name | ) |
void TaleWorlds.GauntletUI.Brush.AddStyle | ( | Style | style | ) |
void TaleWorlds.GauntletUI.Brush.RemoveStyle | ( | string | styleName | ) |
void TaleWorlds.GauntletUI.Brush.AddLayer | ( | BrushLayer | layer | ) |
void TaleWorlds.GauntletUI.Brush.RemoveLayer | ( | string | layerName | ) |
BrushLayer TaleWorlds.GauntletUI.Brush.GetLayer | ( | string | name | ) |
void TaleWorlds.GauntletUI.Brush.FillFrom | ( | Brush | brush | ) |
Brush TaleWorlds.GauntletUI.Brush.Clone | ( | ) |
void TaleWorlds.GauntletUI.Brush.AddAnimation | ( | BrushAnimation | animation | ) |
BrushAnimation TaleWorlds.GauntletUI.Brush.GetAnimation | ( | string | name | ) |
IEnumerable< BrushAnimation > TaleWorlds.GauntletUI.Brush.GetAnimations | ( | ) |
override string TaleWorlds.GauntletUI.Brush.ToString | ( | ) |
bool TaleWorlds.GauntletUI.Brush.IsCloneRelated | ( | Brush | brush | ) |
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