M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.GauntletUI.Brush Class Reference

Public Member Functions

 Brush ()
 
Style GetStyle (string name)
 
Style GetStyleOrDefault (string name)
 
void AddStyle (Style style)
 
void RemoveStyle (string styleName)
 
void AddLayer (BrushLayer layer)
 
void RemoveLayer (string layerName)
 
BrushLayer GetLayer (string name)
 
void FillFrom (Brush brush)
 
Brush Clone ()
 
void AddAnimation (BrushAnimation animation)
 
BrushAnimation GetAnimation (string name)
 
IEnumerable< BrushAnimationGetAnimations ()
 
override string ToString ()
 
bool IsCloneRelated (Brush brush)
 

Properties

Brush ClonedFrom [get]
 
string Name [get, set]
 
float TransitionDuration [get, set]
 
Style DefaultStyle [get]
 
Font Font [get, set]
 
FontStyle FontStyle [get, set]
 
int FontSize [get, set]
 
TextHorizontalAlignment TextHorizontalAlignment [get, set]
 
TextVerticalAlignment TextVerticalAlignment [get, set]
 
float GlobalColorFactor [get, set]
 
float GlobalAlphaFactor [get, set]
 
Color GlobalColor [get, set]
 
SoundProperties SoundProperties [get, set]
 
Sprite Sprite [get, set]
 
bool VerticalFlip [get, set]
 
bool HorizontalFlip [get, set]
 
Color Color [get, set]
 
float ColorFactor [get, set]
 
float AlphaFactor [get, set]
 
float HueFactor [get, set]
 
float SaturationFactor [get, set]
 
float ValueFactor [get, set]
 
Color FontColor [get, set]
 
float TextColorFactor [get, set]
 
float TextAlphaFactor [get, set]
 
float TextHueFactor [get, set]
 
float TextSaturationFactor [get, set]
 
float TextValueFactor [get, set]
 
Dictionary< string, BrushLayer >.ValueCollection Layers [get]
 
StyleLayer DefaultStyleLayer [get]
 
BrushLayer DefaultLayer [get]
 
Dictionary< string, Style >.ValueCollection Styles [get]
 

Constructor & Destructor Documentation

◆ Brush()

TaleWorlds.GauntletUI.Brush.Brush ( )

Member Function Documentation

◆ GetStyle()

Style TaleWorlds.GauntletUI.Brush.GetStyle ( string  name)

◆ GetStyleOrDefault()

Style TaleWorlds.GauntletUI.Brush.GetStyleOrDefault ( string  name)

◆ AddStyle()

void TaleWorlds.GauntletUI.Brush.AddStyle ( Style  style)

◆ RemoveStyle()

void TaleWorlds.GauntletUI.Brush.RemoveStyle ( string  styleName)

◆ AddLayer()

void TaleWorlds.GauntletUI.Brush.AddLayer ( BrushLayer  layer)

◆ RemoveLayer()

void TaleWorlds.GauntletUI.Brush.RemoveLayer ( string  layerName)

◆ GetLayer()

BrushLayer TaleWorlds.GauntletUI.Brush.GetLayer ( string  name)

◆ FillFrom()

void TaleWorlds.GauntletUI.Brush.FillFrom ( Brush  brush)

◆ Clone()

Brush TaleWorlds.GauntletUI.Brush.Clone ( )

◆ AddAnimation()

void TaleWorlds.GauntletUI.Brush.AddAnimation ( BrushAnimation  animation)

◆ GetAnimation()

BrushAnimation TaleWorlds.GauntletUI.Brush.GetAnimation ( string  name)

◆ GetAnimations()

IEnumerable< BrushAnimation > TaleWorlds.GauntletUI.Brush.GetAnimations ( )

◆ ToString()

override string TaleWorlds.GauntletUI.Brush.ToString ( )

◆ IsCloneRelated()

bool TaleWorlds.GauntletUI.Brush.IsCloneRelated ( Brush  brush)

Property Documentation

◆ ClonedFrom

Brush TaleWorlds.GauntletUI.Brush.ClonedFrom
get

◆ Name

string TaleWorlds.GauntletUI.Brush.Name
getset

◆ TransitionDuration

float TaleWorlds.GauntletUI.Brush.TransitionDuration
getset

◆ DefaultStyle

Style TaleWorlds.GauntletUI.Brush.DefaultStyle
get

◆ Font

Font TaleWorlds.GauntletUI.Brush.Font
getset

◆ FontStyle

FontStyle TaleWorlds.GauntletUI.Brush.FontStyle
getset

◆ FontSize

int TaleWorlds.GauntletUI.Brush.FontSize
getset

◆ TextHorizontalAlignment

TextHorizontalAlignment TaleWorlds.GauntletUI.Brush.TextHorizontalAlignment
getset

◆ TextVerticalAlignment

TextVerticalAlignment TaleWorlds.GauntletUI.Brush.TextVerticalAlignment
getset

◆ GlobalColorFactor

float TaleWorlds.GauntletUI.Brush.GlobalColorFactor
getset

◆ GlobalAlphaFactor

float TaleWorlds.GauntletUI.Brush.GlobalAlphaFactor
getset

◆ GlobalColor

Color TaleWorlds.GauntletUI.Brush.GlobalColor
getset

◆ SoundProperties

SoundProperties TaleWorlds.GauntletUI.Brush.SoundProperties
getset

◆ Sprite

Sprite TaleWorlds.GauntletUI.Brush.Sprite
getset

◆ VerticalFlip

bool TaleWorlds.GauntletUI.Brush.VerticalFlip
getset

◆ HorizontalFlip

bool TaleWorlds.GauntletUI.Brush.HorizontalFlip
getset

◆ Color

Color TaleWorlds.GauntletUI.Brush.Color
getset

◆ ColorFactor

float TaleWorlds.GauntletUI.Brush.ColorFactor
getset

◆ AlphaFactor

float TaleWorlds.GauntletUI.Brush.AlphaFactor
getset

◆ HueFactor

float TaleWorlds.GauntletUI.Brush.HueFactor
getset

◆ SaturationFactor

float TaleWorlds.GauntletUI.Brush.SaturationFactor
getset

◆ ValueFactor

float TaleWorlds.GauntletUI.Brush.ValueFactor
getset

◆ FontColor

Color TaleWorlds.GauntletUI.Brush.FontColor
getset

◆ TextColorFactor

float TaleWorlds.GauntletUI.Brush.TextColorFactor
getset

◆ TextAlphaFactor

float TaleWorlds.GauntletUI.Brush.TextAlphaFactor
getset

◆ TextHueFactor

float TaleWorlds.GauntletUI.Brush.TextHueFactor
getset

◆ TextSaturationFactor

float TaleWorlds.GauntletUI.Brush.TextSaturationFactor
getset

◆ TextValueFactor

float TaleWorlds.GauntletUI.Brush.TextValueFactor
getset

◆ Layers

Dictionary<string, BrushLayer>.ValueCollection TaleWorlds.GauntletUI.Brush.Layers
get

◆ DefaultStyleLayer

StyleLayer TaleWorlds.GauntletUI.Brush.DefaultStyleLayer
get

◆ DefaultLayer

BrushLayer TaleWorlds.GauntletUI.Brush.DefaultLayer
get

◆ Styles

Dictionary<string, Style>.ValueCollection TaleWorlds.GauntletUI.Brush.Styles
get