Inherits TaleWorlds.GauntletUI.IBrushLayerData, and TaleWorlds.GauntletUI.IDataSource.
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BrushLayer | SourceLayer [get] |
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uint | Version [get] |
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string | Name [get, set] |
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Sprite | Sprite [get, set] |
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Color | Color [get, set] |
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float | ColorFactor [get, set] |
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float | AlphaFactor [get, set] |
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float | HueFactor [get, set] |
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float | SaturationFactor [get, set] |
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float | ValueFactor [get, set] |
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bool | IsHidden [get, set] |
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bool | UseOverlayAlphaAsMask [get, set] |
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float | XOffset [get, set] |
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float | YOffset [get, set] |
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float | ExtendLeft [get, set] |
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float | ExtendRight [get, set] |
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float | ExtendTop [get, set] |
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float | ExtendBottom [get, set] |
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float | OverridenWidth [get, set] |
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float | OverridenHeight [get, set] |
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BrushLayerSizePolicy | WidthPolicy [get, set] |
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BrushLayerSizePolicy | HeightPolicy [get, set] |
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bool | HorizontalFlip [get, set] |
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bool | VerticalFlip [get, set] |
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BrushOverlayMethod | OverlayMethod [get, set] |
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Sprite | OverlaySprite [get, set] |
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float | OverlayXOffset [get, set] |
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float | OverlayYOffset [get, set] |
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bool | UseRandomBaseOverlayXOffset [get, set] |
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bool | UseRandomBaseOverlayYOffset [get, set] |
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string | Name [get, set] |
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Sprite | Sprite [get, set] |
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Color | Color [get, set] |
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float | ColorFactor [get, set] |
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float | AlphaFactor [get, set] |
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float | HueFactor [get, set] |
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float | SaturationFactor [get, set] |
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float | ValueFactor [get, set] |
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bool | IsHidden [get, set] |
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float | XOffset [get, set] |
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float | YOffset [get, set] |
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float | ExtendLeft [get, set] |
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float | ExtendRight [get, set] |
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float | ExtendTop [get, set] |
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float | ExtendBottom [get, set] |
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float | OverridenWidth [get, set] |
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float | OverridenHeight [get, set] |
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BrushLayerSizePolicy | WidthPolicy [get, set] |
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BrushLayerSizePolicy | HeightPolicy [get, set] |
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bool | HorizontalFlip [get, set] |
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bool | VerticalFlip [get, set] |
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bool | UseOverlayAlphaAsMask [get, set] |
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BrushOverlayMethod | OverlayMethod [get, set] |
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Sprite | OverlaySprite [get, set] |
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float | OverlayXOffset [get, set] |
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float | OverlayYOffset [get, set] |
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bool | UseRandomBaseOverlayXOffset [get, set] |
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bool | UseRandomBaseOverlayYOffset [get, set] |
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◆ StyleLayer()
TaleWorlds.GauntletUI.StyleLayer.StyleLayer |
( |
BrushLayer |
brushLayer | ) |
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◆ CreateFrom()
◆ FillFrom()
void TaleWorlds.GauntletUI.StyleLayer.FillFrom |
( |
StyleLayer |
source | ) |
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◆ GetValueAsFloat()
◆ GetValueAsColor()
◆ GetValueAsSprite()
◆ GetIsValueChanged()
◆ SourceLayer
BrushLayer TaleWorlds.GauntletUI.StyleLayer.SourceLayer |
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get |
◆ Version
uint TaleWorlds.GauntletUI.StyleLayer.Version |
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get |
◆ Name
string TaleWorlds.GauntletUI.StyleLayer.Name |
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getset |
◆ Sprite
Sprite TaleWorlds.GauntletUI.StyleLayer.Sprite |
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getset |
◆ Color
Color TaleWorlds.GauntletUI.StyleLayer.Color |
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getset |
◆ ColorFactor
float TaleWorlds.GauntletUI.StyleLayer.ColorFactor |
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getset |
◆ AlphaFactor
float TaleWorlds.GauntletUI.StyleLayer.AlphaFactor |
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getset |
◆ HueFactor
float TaleWorlds.GauntletUI.StyleLayer.HueFactor |
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getset |
◆ SaturationFactor
float TaleWorlds.GauntletUI.StyleLayer.SaturationFactor |
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getset |
◆ ValueFactor
float TaleWorlds.GauntletUI.StyleLayer.ValueFactor |
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getset |
◆ IsHidden
bool TaleWorlds.GauntletUI.StyleLayer.IsHidden |
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getset |
◆ UseOverlayAlphaAsMask
bool TaleWorlds.GauntletUI.StyleLayer.UseOverlayAlphaAsMask |
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getset |
◆ XOffset
float TaleWorlds.GauntletUI.StyleLayer.XOffset |
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getset |
◆ YOffset
float TaleWorlds.GauntletUI.StyleLayer.YOffset |
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getset |
◆ ExtendLeft
float TaleWorlds.GauntletUI.StyleLayer.ExtendLeft |
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getset |
◆ ExtendRight
float TaleWorlds.GauntletUI.StyleLayer.ExtendRight |
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getset |
◆ ExtendTop
float TaleWorlds.GauntletUI.StyleLayer.ExtendTop |
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getset |
◆ ExtendBottom
float TaleWorlds.GauntletUI.StyleLayer.ExtendBottom |
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getset |
◆ OverridenWidth
float TaleWorlds.GauntletUI.StyleLayer.OverridenWidth |
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getset |
◆ OverridenHeight
float TaleWorlds.GauntletUI.StyleLayer.OverridenHeight |
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getset |
◆ WidthPolicy
◆ HeightPolicy
◆ HorizontalFlip
bool TaleWorlds.GauntletUI.StyleLayer.HorizontalFlip |
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getset |
◆ VerticalFlip
bool TaleWorlds.GauntletUI.StyleLayer.VerticalFlip |
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getset |
◆ OverlayMethod
◆ OverlaySprite
Sprite TaleWorlds.GauntletUI.StyleLayer.OverlaySprite |
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getset |
◆ OverlayXOffset
float TaleWorlds.GauntletUI.StyleLayer.OverlayXOffset |
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getset |
◆ OverlayYOffset
float TaleWorlds.GauntletUI.StyleLayer.OverlayYOffset |
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getset |
◆ UseRandomBaseOverlayXOffset
bool TaleWorlds.GauntletUI.StyleLayer.UseRandomBaseOverlayXOffset |
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getset |
◆ UseRandomBaseOverlayYOffset
bool TaleWorlds.GauntletUI.StyleLayer.UseRandomBaseOverlayYOffset |
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getset |