M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.GauntletUI.SoundProperties Class Reference

Public Member Functions

 SoundProperties ()
 
void AddStateSound (string state, AudioProperty audioProperty)
 
void AddEventSound (string state, AudioProperty audioProperty)
 
void FillFrom (SoundProperties soundProperties)
 
AudioProperty GetEventAudioProperty (string eventName)
 
AudioProperty GetStateAudioProperty (string stateName)
 

Properties

IEnumerable< KeyValuePair< string, AudioProperty > > RegisteredStateSounds [get]
 
IEnumerable< KeyValuePair< string, AudioProperty > > RegisteredEventSounds [get]
 

Constructor & Destructor Documentation

◆ SoundProperties()

TaleWorlds.GauntletUI.SoundProperties.SoundProperties ( )

Member Function Documentation

◆ AddStateSound()

void TaleWorlds.GauntletUI.SoundProperties.AddStateSound ( string  state,
AudioProperty  audioProperty 
)

◆ AddEventSound()

void TaleWorlds.GauntletUI.SoundProperties.AddEventSound ( string  state,
AudioProperty  audioProperty 
)

◆ FillFrom()

void TaleWorlds.GauntletUI.SoundProperties.FillFrom ( SoundProperties  soundProperties)

◆ GetEventAudioProperty()

AudioProperty TaleWorlds.GauntletUI.SoundProperties.GetEventAudioProperty ( string  eventName)

◆ GetStateAudioProperty()

AudioProperty TaleWorlds.GauntletUI.SoundProperties.GetStateAudioProperty ( string  stateName)

Property Documentation

◆ RegisteredStateSounds

IEnumerable<KeyValuePair<string, AudioProperty> > TaleWorlds.GauntletUI.SoundProperties.RegisteredStateSounds
get

◆ RegisteredEventSounds

IEnumerable<KeyValuePair<string, AudioProperty> > TaleWorlds.GauntletUI.SoundProperties.RegisteredEventSounds
get