M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
SoundProperties () | |
void | AddStateSound (string state, AudioProperty audioProperty) |
void | AddEventSound (string state, AudioProperty audioProperty) |
void | FillFrom (SoundProperties soundProperties) |
AudioProperty | GetEventAudioProperty (string eventName) |
AudioProperty | GetStateAudioProperty (string stateName) |
Properties | |
IEnumerable< KeyValuePair< string, AudioProperty > > | RegisteredStateSounds [get] |
IEnumerable< KeyValuePair< string, AudioProperty > > | RegisteredEventSounds [get] |
TaleWorlds.GauntletUI.SoundProperties.SoundProperties | ( | ) |
void TaleWorlds.GauntletUI.SoundProperties.AddStateSound | ( | string | state, |
AudioProperty | audioProperty | ||
) |
void TaleWorlds.GauntletUI.SoundProperties.AddEventSound | ( | string | state, |
AudioProperty | audioProperty | ||
) |
void TaleWorlds.GauntletUI.SoundProperties.FillFrom | ( | SoundProperties | soundProperties | ) |
AudioProperty TaleWorlds.GauntletUI.SoundProperties.GetEventAudioProperty | ( | string | eventName | ) |
AudioProperty TaleWorlds.GauntletUI.SoundProperties.GetStateAudioProperty | ( | string | stateName | ) |
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get |
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get |