Inherits TaleWorlds.GauntletUI.IDataSource.
|
| Style | DefaultStyle [get, set] |
| |
| string | Name [get, set] |
| |
| long | Version [get] |
| |
| string | AnimationToPlayOnBegin [get, set] |
| |
| int | LayerCount [get] |
| |
| StyleLayer | DefaultLayer [get] |
| |
| List< StyleLayer > | Layers [get] |
| |
| StyleAnimationMode | AnimationMode [get, set] |
| |
| Color | FontColor [get, set] |
| |
| Color | TextGlowColor [get, set] |
| |
| Color | TextOutlineColor [get, set] |
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| float | TextOutlineAmount [get, set] |
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| float | TextGlowRadius [get, set] |
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| float | TextBlur [get, set] |
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| float | TextShadowOffset [get, set] |
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| float | TextShadowAngle [get, set] |
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| float | TextColorFactor [get, set] |
| |
| float | TextAlphaFactor [get, set] |
| |
| float | TextHueFactor [get, set] |
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| float | TextSaturationFactor [get, set] |
| |
| float | TextValueFactor [get, set] |
| |
| Font | Font [get, set] |
| |
| FontStyle | FontStyle [get, set] |
| |
| int | FontSize [get, set] |
| |
◆ Style()
| TaleWorlds.GauntletUI.Style.Style |
( |
IEnumerable< BrushLayer > |
layers | ) |
|
◆ FillFrom()
| void TaleWorlds.GauntletUI.Style.FillFrom |
( |
Style |
style | ) |
|
◆ AddLayer()
| void TaleWorlds.GauntletUI.Style.AddLayer |
( |
StyleLayer |
layer | ) |
|
◆ RemoveLayer()
| void TaleWorlds.GauntletUI.Style.RemoveLayer |
( |
string |
layerName | ) |
|
◆ GetLayer() [1/2]
| StyleLayer TaleWorlds.GauntletUI.Style.GetLayer |
( |
int |
index | ) |
|
◆ GetLayer() [2/2]
| StyleLayer TaleWorlds.GauntletUI.Style.GetLayer |
( |
string |
name | ) |
|
◆ CreateTextMaterial()
◆ GetValueAsFloat()
◆ GetValueAsColor()
◆ GetValueAsSprite()
◆ SetAsDefaultStyle()
| void TaleWorlds.GauntletUI.Style.SetAsDefaultStyle |
( |
| ) |
|
◆ DefaultStyle
| Style TaleWorlds.GauntletUI.Style.DefaultStyle |
|
getset |
◆ Name
| string TaleWorlds.GauntletUI.Style.Name |
|
getset |
◆ Version
| long TaleWorlds.GauntletUI.Style.Version |
|
get |
◆ AnimationToPlayOnBegin
| string TaleWorlds.GauntletUI.Style.AnimationToPlayOnBegin |
|
getset |
◆ LayerCount
| int TaleWorlds.GauntletUI.Style.LayerCount |
|
get |
◆ DefaultLayer
| StyleLayer TaleWorlds.GauntletUI.Style.DefaultLayer |
|
get |
◆ Layers
| List<StyleLayer> TaleWorlds.GauntletUI.Style.Layers |
|
get |
◆ AnimationMode
◆ FontColor
| Color TaleWorlds.GauntletUI.Style.FontColor |
|
getset |
◆ TextGlowColor
| Color TaleWorlds.GauntletUI.Style.TextGlowColor |
|
getset |
◆ TextOutlineColor
| Color TaleWorlds.GauntletUI.Style.TextOutlineColor |
|
getset |
◆ TextOutlineAmount
| float TaleWorlds.GauntletUI.Style.TextOutlineAmount |
|
getset |
◆ TextGlowRadius
| float TaleWorlds.GauntletUI.Style.TextGlowRadius |
|
getset |
◆ TextBlur
| float TaleWorlds.GauntletUI.Style.TextBlur |
|
getset |
◆ TextShadowOffset
| float TaleWorlds.GauntletUI.Style.TextShadowOffset |
|
getset |
◆ TextShadowAngle
| float TaleWorlds.GauntletUI.Style.TextShadowAngle |
|
getset |
◆ TextColorFactor
| float TaleWorlds.GauntletUI.Style.TextColorFactor |
|
getset |
◆ TextAlphaFactor
| float TaleWorlds.GauntletUI.Style.TextAlphaFactor |
|
getset |
◆ TextHueFactor
| float TaleWorlds.GauntletUI.Style.TextHueFactor |
|
getset |
◆ TextSaturationFactor
| float TaleWorlds.GauntletUI.Style.TextSaturationFactor |
|
getset |
◆ TextValueFactor
| float TaleWorlds.GauntletUI.Style.TextValueFactor |
|
getset |
◆ Font
| Font TaleWorlds.GauntletUI.Style.Font |
|
getset |
◆ FontStyle
| FontStyle TaleWorlds.GauntletUI.Style.FontStyle |
|
getset |
◆ FontSize
| int TaleWorlds.GauntletUI.Style.FontSize |
|
getset |