M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.GauntletUI.Style Class Reference

Inherits TaleWorlds.GauntletUI.IDataSource.

Public Member Functions

 Style (IEnumerable< BrushLayer > layers)
 
void FillFrom (Style style)
 
void AddLayer (StyleLayer layer)
 
void RemoveLayer (string layerName)
 
StyleLayer GetLayer (int index)
 
StyleLayer GetLayer (string name)
 
TextMaterial CreateTextMaterial (TwoDimensionDrawContext drawContext)
 
float GetValueAsFloat (BrushAnimationProperty.BrushAnimationPropertyType propertyType)
 
Color GetValueAsColor (BrushAnimationProperty.BrushAnimationPropertyType propertyType)
 
Sprite GetValueAsSprite (BrushAnimationProperty.BrushAnimationPropertyType propertyType)
 
void SetAsDefaultStyle ()
 

Properties

Style DefaultStyle [get, set]
 
string Name [get, set]
 
long Version [get]
 
string AnimationToPlayOnBegin [get, set]
 
int LayerCount [get]
 
StyleLayer DefaultLayer [get]
 
List< StyleLayerLayers [get]
 
StyleAnimationMode AnimationMode [get, set]
 
Color FontColor [get, set]
 
Color TextGlowColor [get, set]
 
Color TextOutlineColor [get, set]
 
float TextOutlineAmount [get, set]
 
float TextGlowRadius [get, set]
 
float TextBlur [get, set]
 
float TextShadowOffset [get, set]
 
float TextShadowAngle [get, set]
 
float TextColorFactor [get, set]
 
float TextAlphaFactor [get, set]
 
float TextHueFactor [get, set]
 
float TextSaturationFactor [get, set]
 
float TextValueFactor [get, set]
 
Font Font [get, set]
 
FontStyle FontStyle [get, set]
 
int FontSize [get, set]
 

Constructor & Destructor Documentation

◆ Style()

TaleWorlds.GauntletUI.Style.Style ( IEnumerable< BrushLayer layers)

Member Function Documentation

◆ FillFrom()

void TaleWorlds.GauntletUI.Style.FillFrom ( Style  style)

◆ AddLayer()

void TaleWorlds.GauntletUI.Style.AddLayer ( StyleLayer  layer)

◆ RemoveLayer()

void TaleWorlds.GauntletUI.Style.RemoveLayer ( string  layerName)

◆ GetLayer() [1/2]

StyleLayer TaleWorlds.GauntletUI.Style.GetLayer ( int  index)

◆ GetLayer() [2/2]

StyleLayer TaleWorlds.GauntletUI.Style.GetLayer ( string  name)

◆ CreateTextMaterial()

TextMaterial TaleWorlds.GauntletUI.Style.CreateTextMaterial ( TwoDimensionDrawContext  drawContext)

◆ GetValueAsFloat()

float TaleWorlds.GauntletUI.Style.GetValueAsFloat ( BrushAnimationProperty::BrushAnimationPropertyType  propertyType)

◆ GetValueAsColor()

Color TaleWorlds.GauntletUI.Style.GetValueAsColor ( BrushAnimationProperty::BrushAnimationPropertyType  propertyType)

◆ GetValueAsSprite()

Sprite TaleWorlds.GauntletUI.Style.GetValueAsSprite ( BrushAnimationProperty::BrushAnimationPropertyType  propertyType)

◆ SetAsDefaultStyle()

void TaleWorlds.GauntletUI.Style.SetAsDefaultStyle ( )

Property Documentation

◆ DefaultStyle

Style TaleWorlds.GauntletUI.Style.DefaultStyle
getset

◆ Name

string TaleWorlds.GauntletUI.Style.Name
getset

◆ Version

long TaleWorlds.GauntletUI.Style.Version
get

◆ AnimationToPlayOnBegin

string TaleWorlds.GauntletUI.Style.AnimationToPlayOnBegin
getset

◆ LayerCount

int TaleWorlds.GauntletUI.Style.LayerCount
get

◆ DefaultLayer

StyleLayer TaleWorlds.GauntletUI.Style.DefaultLayer
get

◆ Layers

List<StyleLayer> TaleWorlds.GauntletUI.Style.Layers
get

◆ AnimationMode

StyleAnimationMode TaleWorlds.GauntletUI.Style.AnimationMode
getset

◆ FontColor

Color TaleWorlds.GauntletUI.Style.FontColor
getset

◆ TextGlowColor

Color TaleWorlds.GauntletUI.Style.TextGlowColor
getset

◆ TextOutlineColor

Color TaleWorlds.GauntletUI.Style.TextOutlineColor
getset

◆ TextOutlineAmount

float TaleWorlds.GauntletUI.Style.TextOutlineAmount
getset

◆ TextGlowRadius

float TaleWorlds.GauntletUI.Style.TextGlowRadius
getset

◆ TextBlur

float TaleWorlds.GauntletUI.Style.TextBlur
getset

◆ TextShadowOffset

float TaleWorlds.GauntletUI.Style.TextShadowOffset
getset

◆ TextShadowAngle

float TaleWorlds.GauntletUI.Style.TextShadowAngle
getset

◆ TextColorFactor

float TaleWorlds.GauntletUI.Style.TextColorFactor
getset

◆ TextAlphaFactor

float TaleWorlds.GauntletUI.Style.TextAlphaFactor
getset

◆ TextHueFactor

float TaleWorlds.GauntletUI.Style.TextHueFactor
getset

◆ TextSaturationFactor

float TaleWorlds.GauntletUI.Style.TextSaturationFactor
getset

◆ TextValueFactor

float TaleWorlds.GauntletUI.Style.TextValueFactor
getset

◆ Font

Font TaleWorlds.GauntletUI.Style.Font
getset

◆ FontStyle

FontStyle TaleWorlds.GauntletUI.Style.FontStyle
getset

◆ FontSize

int TaleWorlds.GauntletUI.Style.FontSize
getset