M&B: Bannerlord 1.1.0
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TaleWorlds.GauntletUI.GamepadNavigation.GamepadNavigationForcedScopeCollection Class Reference

Public Member Functions

 GamepadNavigationForcedScopeCollection ()
 
bool IsAvailable ()
 
void AddScope (GamepadNavigationScope scope)
 
void RemoveScope (GamepadNavigationScope scope)
 
void ClearScopes ()
 
override string ToString ()
 

Public Attributes

Action< GamepadNavigationForcedScopeCollectionOnAvailabilityChanged
 

Properties

bool IsEnabled [get, set]
 
bool IsDisabled [get, set]
 
string CollectionID [get, set]
 
int CollectionOrder = 0 [get, set]
 
Widget ParentWidget [get, set]
 
List< GamepadNavigationScopeScopes [get]
 
GamepadNavigationScope ActiveScope [get, set]
 
GamepadNavigationScope PreviousScope [get, set]
 

Constructor & Destructor Documentation

◆ GamepadNavigationForcedScopeCollection()

TaleWorlds.GauntletUI.GamepadNavigation.GamepadNavigationForcedScopeCollection.GamepadNavigationForcedScopeCollection ( )

Member Function Documentation

◆ IsAvailable()

bool TaleWorlds.GauntletUI.GamepadNavigation.GamepadNavigationForcedScopeCollection.IsAvailable ( )

◆ AddScope()

void TaleWorlds.GauntletUI.GamepadNavigation.GamepadNavigationForcedScopeCollection.AddScope ( GamepadNavigationScope  scope)

◆ RemoveScope()

void TaleWorlds.GauntletUI.GamepadNavigation.GamepadNavigationForcedScopeCollection.RemoveScope ( GamepadNavigationScope  scope)

◆ ClearScopes()

void TaleWorlds.GauntletUI.GamepadNavigation.GamepadNavigationForcedScopeCollection.ClearScopes ( )

◆ ToString()

override string TaleWorlds.GauntletUI.GamepadNavigation.GamepadNavigationForcedScopeCollection.ToString ( )

Member Data Documentation

◆ OnAvailabilityChanged

Action<GamepadNavigationForcedScopeCollection> TaleWorlds.GauntletUI.GamepadNavigation.GamepadNavigationForcedScopeCollection.OnAvailabilityChanged

Property Documentation

◆ IsEnabled

bool TaleWorlds.GauntletUI.GamepadNavigation.GamepadNavigationForcedScopeCollection.IsEnabled
getset

◆ IsDisabled

bool TaleWorlds.GauntletUI.GamepadNavigation.GamepadNavigationForcedScopeCollection.IsDisabled
getset

◆ CollectionID

string TaleWorlds.GauntletUI.GamepadNavigation.GamepadNavigationForcedScopeCollection.CollectionID
getset

◆ CollectionOrder

int TaleWorlds.GauntletUI.GamepadNavigation.GamepadNavigationForcedScopeCollection.CollectionOrder = 0
getset

◆ ParentWidget

Widget TaleWorlds.GauntletUI.GamepadNavigation.GamepadNavigationForcedScopeCollection.ParentWidget
getset

◆ Scopes

List<GamepadNavigationScope> TaleWorlds.GauntletUI.GamepadNavigation.GamepadNavigationForcedScopeCollection.Scopes
get

◆ ActiveScope

GamepadNavigationScope TaleWorlds.GauntletUI.GamepadNavigation.GamepadNavigationForcedScopeCollection.ActiveScope
getset

◆ PreviousScope

GamepadNavigationScope TaleWorlds.GauntletUI.GamepadNavigation.GamepadNavigationForcedScopeCollection.PreviousScope
getset