M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
bool | TryNavigateTo (Widget widget) |
bool | TryNavigateTo (GamepadNavigationScope scope) |
void | OnFinalize () |
void | Update (float dt) |
Static Public Member Functions | |
static void | Initialize (bool isInWindowedMode) |
Properties | |
static GauntletGamepadNavigationManager | Instance [get] |
bool | IsFollowingMobileTarget [get] |
bool | IsHoldingDpadKeysForNavigation [get] |
bool | IsCursorMovingForNavigation [get] |
bool | IsInWrapMovement [get] |
Widget | LastTargetedWidget [get] |
bool | TargetedWidgetHasAction [get] |
bool | AnyWidgetUsingNavigation [get] |
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bool TaleWorlds.GauntletUI.GamepadNavigation.GauntletGamepadNavigationManager.TryNavigateTo | ( | Widget | widget | ) |
bool TaleWorlds.GauntletUI.GamepadNavigation.GauntletGamepadNavigationManager.TryNavigateTo | ( | GamepadNavigationScope | scope | ) |
void TaleWorlds.GauntletUI.GamepadNavigation.GauntletGamepadNavigationManager.OnFinalize | ( | ) |
void TaleWorlds.GauntletUI.GamepadNavigation.GauntletGamepadNavigationManager.Update | ( | float | dt | ) |
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