M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.InputSystem.IInputContext.
Public Member Functions | |
EmptyInputContext () | |
int | GetPointerX () |
int | GetPointerY () |
Vector2 | GetPointerPosition () |
bool | IsGameKeyDown (int gameKey) |
bool | IsGameKeyDownImmediate (int gameKey) |
bool | IsGameKeyPressed (int gameKey) |
bool | IsGameKeyReleased (int gameKey) |
float | GetGameKeyAxis (string gameAxisKey) |
bool | IsHotKeyDown (string hotKey) |
bool | IsHotKeyReleased (string hotKey) |
bool | IsHotKeyPressed (string hotKey) |
bool | IsHotKeyDoublePressed (string hotKey) |
Vec2 | GetKeyState (InputKey key) |
bool | IsKeyDown (InputKey key) |
bool | IsKeyPressed (InputKey key) |
bool | IsKeyReleased (InputKey key) |
float | GetMouseMoveX () |
float | GetMouseMoveY () |
bool | GetIsMouseActive () |
Vec2 | GetMousePositionPixel () |
float | GetDeltaMouseScroll () |
bool | GetIsControllerConnected () |
Vec2 | GetMousePositionRanged () |
float | GetMouseSensitivity () |
bool | IsControlDown () |
bool | IsShiftDown () |
bool | IsAltDown () |
Vec2 | GetControllerRightStickState () |
Vec2 | GetControllerLeftStickState () |
bool | IsGameKeyDownAndReleased (int gameKey) |
Represents if the key was down while the Input was active and released. | |
bool | IsHotKeyDownAndReleased (string gameKey) |
Represents if the key was down while the Input was active and released. | |
InputKey | GetControllerClickKey () |
Represents the click key for controller. In some regional builds the click key is different. | |
int | GetPointerX () |
int | GetPointerY () |
Vector2 | GetPointerPosition () |
bool | IsGameKeyDown (int gameKey) |
bool | IsGameKeyDownImmediate (int gameKey) |
bool | IsGameKeyReleased (int gameKey) |
bool | IsGameKeyPressed (int gameKey) |
bool | IsGameKeyDownAndReleased (int gameKey) |
Represents if the key was down while the Input was active and released. | |
float | GetGameKeyAxis (string gameKey) |
bool | IsHotKeyDown (string gameKey) |
bool | IsHotKeyReleased (string gameKey) |
bool | IsHotKeyPressed (string gameKey) |
bool | IsHotKeyDownAndReleased (string gameKey) |
Represents if the key was down while the Input was active and released. | |
bool | IsHotKeyDoublePressed (string gameKey) |
bool | IsKeyDown (InputKey key) |
bool | IsKeyPressed (InputKey key) |
bool | IsKeyReleased (InputKey key) |
Vec2 | GetKeyState (InputKey key) |
float | GetMouseMoveX () |
float | GetMouseMoveY () |
Vec2 | GetControllerRightStickState () |
Vec2 | GetControllerLeftStickState () |
float | GetDeltaMouseScroll () |
bool | GetIsControllerConnected () |
bool | GetIsMouseActive () |
Vec2 | GetMousePositionRanged () |
Vec2 | GetMousePositionPixel () |
float | GetMouseSensitivity () |
bool | IsControlDown () |
bool | IsShiftDown () |
bool | IsAltDown () |
InputKey | GetControllerClickKey () |
Represents the click key for controller. In some regional builds the click key is different. | |
TaleWorlds.InputSystem.EmptyInputContext.EmptyInputContext | ( | ) |
int TaleWorlds.InputSystem.EmptyInputContext.GetPointerX | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
int TaleWorlds.InputSystem.EmptyInputContext.GetPointerY | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
Vector2 TaleWorlds.InputSystem.EmptyInputContext.GetPointerPosition | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.IsGameKeyDown | ( | int | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.IsGameKeyDownImmediate | ( | int | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.IsGameKeyPressed | ( | int | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.IsGameKeyReleased | ( | int | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
float TaleWorlds.InputSystem.EmptyInputContext.GetGameKeyAxis | ( | string | gameAxisKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.IsHotKeyDown | ( | string | hotKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.IsHotKeyReleased | ( | string | hotKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.IsHotKeyPressed | ( | string | hotKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.IsHotKeyDoublePressed | ( | string | hotKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.IsKeyDown | ( | InputKey | key | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.IsKeyPressed | ( | InputKey | key | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.IsKeyReleased | ( | InputKey | key | ) |
Implements TaleWorlds.InputSystem.IInputContext.
float TaleWorlds.InputSystem.EmptyInputContext.GetMouseMoveX | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
float TaleWorlds.InputSystem.EmptyInputContext.GetMouseMoveY | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.GetIsMouseActive | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
Vec2 TaleWorlds.InputSystem.EmptyInputContext.GetMousePositionPixel | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
float TaleWorlds.InputSystem.EmptyInputContext.GetDeltaMouseScroll | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.GetIsControllerConnected | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
Vec2 TaleWorlds.InputSystem.EmptyInputContext.GetMousePositionRanged | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
float TaleWorlds.InputSystem.EmptyInputContext.GetMouseSensitivity | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.IsControlDown | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.IsShiftDown | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.IsAltDown | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
Vec2 TaleWorlds.InputSystem.EmptyInputContext.GetControllerRightStickState | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
Vec2 TaleWorlds.InputSystem.EmptyInputContext.GetControllerLeftStickState | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.IsGameKeyDownAndReleased | ( | int | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
bool TaleWorlds.InputSystem.EmptyInputContext.IsHotKeyDownAndReleased | ( | string | gameKey | ) |
Implements TaleWorlds.InputSystem.IInputContext.
InputKey TaleWorlds.InputSystem.EmptyInputContext.GetControllerClickKey | ( | ) |
Implements TaleWorlds.InputSystem.IInputContext.