|
| Vec2 | NativeResolution [get] |
| | Base resolution for all widgets. Widget system not depended on game's real resolution. So every contribution must be made according to native resolution.
|
| |
| Vec2 | MousePositionRanged [get, set] |
| | Represents mouse position value in range [0,1] for game window. If game is not full screen and mouse is outside receiving values like -0.322 or 1.34 possible. Values will be still true according to game screen's width and height.
|
| |
| Vec2 | OldMousePositionRanged [get] |
| |
| bool | MousePositionChanged [get] |
| | "Is mouse in a different position than the last tick call?" This value returns true if mousePositionRanged and oldMousePositionRanged are different.
|
| |
| Vec2 | MousePositionPixel [get, set] |
| | Represents mouse position value in pixel coordinates according to nativeResolution. This value result of (mousePositionRanged * NativeResolution) which gives pixel based position.
|
| |
| Vec2 | OldMousePositionPixel [get] |
| |
| float | MouseScrollValue [get] |
| | Represents mouse scroll value in range [?,?].
|
| |
| bool | MouseScrollChanged [get] |
| | This value returns true if mouseScrollValue is different than the value of previous tick.
|
| |