M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Types | |
enum | InputType { Invalid = -1 , Keyboard = 0 , MouseButton = 1 , MouseWheel = 2 , Controller = 3 } |
Public Member Functions | |
Key (InputKey key) | |
Key () | |
void | ChangeKey (InputKey key) |
override string | ToString () |
override bool | Equals (object obj) |
override int | GetHashCode () |
Static Public Member Functions | |
static bool | operator== (Key k1, Key k2) |
static bool | operator!= (Key k1, Key k2) |
static bool | IsLeftAnalogInput (InputKey key) |
static bool | IsLeftBumperOrTriggerInput (InputKey key) |
static bool | IsRightBumperOrTriggerInput (InputKey key) |
static bool | IsFaceKeyInput (InputKey key) |
static bool | IsRightAnalogInput (InputKey key) |
static bool | IsDpadInput (InputKey key) |
static InputType | GetInputType (InputKey key) |
Properties | |
bool | IsKeyboardInput [get] |
bool | IsMouseButtonInput [get] |
bool | IsMouseWheelInput [get] |
bool | IsControllerInput [get] |
InputKey | InputKey [get] |
TaleWorlds.InputSystem.Key.Key | ( | InputKey | key | ) |
TaleWorlds.InputSystem.Key.Key | ( | ) |
void TaleWorlds.InputSystem.Key.ChangeKey | ( | InputKey | key | ) |
override string TaleWorlds.InputSystem.Key.ToString | ( | ) |
override bool TaleWorlds.InputSystem.Key.Equals | ( | object | obj | ) |
override int TaleWorlds.InputSystem.Key.GetHashCode | ( | ) |
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