M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
void | Add< T > (Action< T > value) |
void | Remove< T > (Action< T > value) |
void | InvokeActions< T > (T item) |
List< Action< T > > | Get< T > () |
bool | TryGet< T > (out List< Action< T > > value) |
IDictionary< Type, object > | GetClone () |
void | Clear () |
void TaleWorlds.Library.EventSystem.DictionaryByType.Add< T > | ( | Action< T > | value | ) |
void TaleWorlds.Library.EventSystem.DictionaryByType.Remove< T > | ( | Action< T > | value | ) |
void TaleWorlds.Library.EventSystem.DictionaryByType.InvokeActions< T > | ( | T | item | ) |
List< Action< T > > TaleWorlds.Library.EventSystem.DictionaryByType.Get< T > | ( | ) |
bool TaleWorlds.Library.EventSystem.DictionaryByType.TryGet< T > | ( | out List< Action< T > > | value | ) |
IDictionary< Type, object > TaleWorlds.Library.EventSystem.DictionaryByType.GetClone | ( | ) |
void TaleWorlds.Library.EventSystem.DictionaryByType.Clear | ( | ) |