M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.Library.EventSystem.DictionaryByType Class Reference

Public Member Functions

void Add< T > (Action< T > value)
 
void Remove< T > (Action< T > value)
 
void InvokeActions< T > (T item)
 
List< Action< T > > Get< T > ()
 
bool TryGet< T > (out List< Action< T > > value)
 
IDictionary< Type, object > GetClone ()
 
void Clear ()
 

Member Function Documentation

◆ Add< T >()

void TaleWorlds.Library.EventSystem.DictionaryByType.Add< T > ( Action< T >  value)

◆ Remove< T >()

void TaleWorlds.Library.EventSystem.DictionaryByType.Remove< T > ( Action< T >  value)

◆ InvokeActions< T >()

void TaleWorlds.Library.EventSystem.DictionaryByType.InvokeActions< T > ( item)

◆ Get< T >()

List< Action< T > > TaleWorlds.Library.EventSystem.DictionaryByType.Get< T > ( )

◆ TryGet< T >()

bool TaleWorlds.Library.EventSystem.DictionaryByType.TryGet< T > ( out List< Action< T > >  value)

◆ GetClone()

IDictionary< Type, object > TaleWorlds.Library.EventSystem.DictionaryByType.GetClone ( )

◆ Clear()

void TaleWorlds.Library.EventSystem.DictionaryByType.Clear ( )