M&B: Bannerlord 1.1.0
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TaleWorlds.ModuleManager.SubModuleInfo Class Reference

Public Types

enum  SubModuleTags {
  RejectedPlatform ,
  ExclusivePlatform ,
  DedicatedServerType ,
  IsNoRenderModeElement ,
  DependantRuntimeLibrary ,
  PlayerHostedDedicatedServer ,
  EngineType
}
 

Public Member Functions

 SubModuleInfo ()
 
void LoadFrom (XmlNode subModuleNode, string path, bool isOfficial)
 

Public Attributes

readonly List< Tuple< SubModuleTags, string > > Tags
 

Properties

string Name [get]
 
string DLLName [get]
 
string DLLPath [get]
 
bool IsTWCertifiedDLL [get]
 
bool DLLExists [get]
 Some submodules are in the SubModule.xml but are not physically on disk.
 
List< string > Assemblies [get]
 
string SubModuleClassType [get]
 

Member Enumeration Documentation

◆ SubModuleTags

Enumerator
RejectedPlatform 
ExclusivePlatform 
DedicatedServerType 
IsNoRenderModeElement 
DependantRuntimeLibrary 
PlayerHostedDedicatedServer 
EngineType 

Constructor & Destructor Documentation

◆ SubModuleInfo()

TaleWorlds.ModuleManager.SubModuleInfo.SubModuleInfo ( )

Member Function Documentation

◆ LoadFrom()

void TaleWorlds.ModuleManager.SubModuleInfo.LoadFrom ( XmlNode  subModuleNode,
string  path,
bool  isOfficial 
)

Member Data Documentation

◆ Tags

readonly List<Tuple<SubModuleTags, string> > TaleWorlds.ModuleManager.SubModuleInfo.Tags

Property Documentation

◆ Name

string TaleWorlds.ModuleManager.SubModuleInfo.Name
get

◆ DLLName

string TaleWorlds.ModuleManager.SubModuleInfo.DLLName
get

◆ DLLPath

string TaleWorlds.ModuleManager.SubModuleInfo.DLLPath
get

◆ IsTWCertifiedDLL

bool TaleWorlds.ModuleManager.SubModuleInfo.IsTWCertifiedDLL
get

◆ DLLExists

bool TaleWorlds.ModuleManager.SubModuleInfo.DLLExists
get

◆ Assemblies

List<string> TaleWorlds.ModuleManager.SubModuleInfo.Assemblies
get

◆ SubModuleClassType

string TaleWorlds.ModuleManager.SubModuleInfo.SubModuleClassType
get