AIDefendGameObjectDisable(this Agent agent) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
AIDefendGameObjectEnable(this Agent agent, UsableMissionObject usedObject, IDetachment detachment, Agent.AIScriptedFrameFlags scriptedFrameFlags=Agent.AIScriptedFrameFlags.NoAttack) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
AIDefendGameObjectIsEnabled(this Agent agent) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
AIInterestedInAnyGameObject(this Agent agent) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
AIInterestedInGameObject(this Agent agent, UsableMissionObject usableMissionObject) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
AIMoveToGameObjectDisable(this Agent agent) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
AIMoveToGameObjectEnable(this Agent agent, UsableMissionObject usedObject, IDetachment detachment, Agent.AIScriptedFrameFlags scriptedFrameFlags=Agent.AIScriptedFrameFlags.NoAttack) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
AIMoveToGameObjectIsEnabled(this Agent agent) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
AIUseGameObjectDisable(this Agent agent) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
AIUseGameObjectEnable(this Agent agent) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
AIUseGameObjectIsEnabled(this Agent agent) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
ChangeMorale(this Agent agent, float delta) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
GetFollowedUnit(this Agent agent) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
GetMorale(this Agent agent) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
IsRetreating(this Agent agent, bool isComponentAssured=true) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
Retreat(this Agent agent) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
SetAIBehaviorValues(this Agent agent, HumanAIComponent.AISimpleBehaviorKind behavior, float y1, float x2, float y2, float x3, float y3) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
SetFollowedUnit(this Agent agent, Agent followedUnit) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
SetMorale(this Agent agent, float morale) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |
StopRetreatingMoraleComponent(this Agent agent) | TaleWorlds.MountAndBlade.AgentComponentExtensions | static |