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static float | GetMorale (this Agent agent) |
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static void | SetMorale (this Agent agent, float morale) |
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static void | ChangeMorale (this Agent agent, float delta) |
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static bool | IsRetreating (this Agent agent, bool isComponentAssured=true) |
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static void | Retreat (this Agent agent) |
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static void | StopRetreatingMoraleComponent (this Agent agent) |
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static void | SetAIBehaviorValues (this Agent agent, HumanAIComponent.AISimpleBehaviorKind behavior, float y1, float x2, float y2, float x3, float y3) |
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static void | AIMoveToGameObjectEnable (this Agent agent, UsableMissionObject usedObject, IDetachment detachment, Agent.AIScriptedFrameFlags scriptedFrameFlags=Agent.AIScriptedFrameFlags.NoAttack) |
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static void | AIMoveToGameObjectDisable (this Agent agent) |
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static bool | AIMoveToGameObjectIsEnabled (this Agent agent) |
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static void | AIDefendGameObjectEnable (this Agent agent, UsableMissionObject usedObject, IDetachment detachment, Agent.AIScriptedFrameFlags scriptedFrameFlags=Agent.AIScriptedFrameFlags.NoAttack) |
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static void | AIDefendGameObjectDisable (this Agent agent) |
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static bool | AIDefendGameObjectIsEnabled (this Agent agent) |
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static bool | AIInterestedInAnyGameObject (this Agent agent) |
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static bool | AIInterestedInGameObject (this Agent agent, UsableMissionObject usableMissionObject) |
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static void | AIUseGameObjectEnable (this Agent agent) |
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static void | AIUseGameObjectDisable (this Agent agent) |
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static bool | AIUseGameObjectIsEnabled (this Agent agent) |
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static Agent | GetFollowedUnit (this Agent agent) |
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static void | SetFollowedUnit (this Agent agent, Agent followedUnit) |
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