M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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struct | ProximityMapSearchStruct |
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static bool | CanSearchRadius (float searchRadius) |
static ProximityMapSearchStruct | BeginSearch (Mission mission, Vec2 searchPos, float searchRadius, bool extendRangeByBiggestAgentCollisionPadding=false) |
static void | FindNext (Mission mission, ref ProximityMapSearchStruct searchStruct) |
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